private void OnClickAddNode(Vector2 mousePosition) { Rect rect = new Rect(mousePosition.x, mousePosition.y, 250, 100); StartEndNode node = new StartEndNode(rect, TypeOfNode.StartEnd, OnClickRemoveNode, "Start-End Node", name, GUID.Generate(), ftm); nodeList.Add(node); ft.startEndNodes.Add(node); }
public void CreateNode(StartEndNode sen) { Debug.Log("HELLLO"); //StartEndNodeGO startEndNode = new StartEndNodeGO { node = new GameObject(), startEndNode = sen }; }