public abstract void OnAppStart(NetServer server);
public override void OnAppStart(NetServer netServer) { Log.startLogging(REALTIME); Log.startLogging(REALTIME_DEBUG); Log.startLogging(RealtimeMatch.MATCHLOG); //Log.startLogging(RealtimeMatch.MATCHLOG_DEBUG); Log.log(REALTIME, "************************* Realtime Starting *************************"); mNetServer = netServer; mRooms.Clear(); mMatches.Clear(); for (int c = 0; c < NUM_ROOMS; c++) { mRooms.Add(new Room(GetRoomNameByID(c))); } mSecondsCount = 0; }