public string ToDisplayData() { MoodlightPreset CurrentPreset = new MoodlightPreset("#000000", false, 255); if (mPresets.ContainsKey(mCurrentPreset)) { CurrentPreset = mPresets[mCurrentPreset]; } return((mEnabled ? "2" : "1") + "," + mCurrentPreset + "," + (CurrentPreset.BackgroundOnly ? "2" : "1") + "," + CurrentPreset.ColorCode + "," + CurrentPreset.ColorIntensity); }
public string ToItemFlagData() { string FlagData = (mEnabled ? "1" : "0") + "|" + mCurrentPreset + "|"; for (int i = 1; i <= 3; i++) { MoodlightPreset Preset = mPresets[i]; if (i > 1) { FlagData += ";"; } FlagData += i + "," + Preset.ColorCode + "," + Preset.ColorIntensity + "," + (Preset.BackgroundOnly ? "1" : "0"); } return(FlagData); }
public string ToDisplayData() { MoodlightPreset CurrentPreset = new MoodlightPreset("#000000", false, 255); if (mPresets.ContainsKey(mCurrentPreset)) { CurrentPreset = mPresets[mCurrentPreset]; } return (mEnabled ? "2" : "1") + "," + mCurrentPreset + "," + (CurrentPreset.BackgroundOnly ? "2" : "1") + "," + CurrentPreset.ColorCode + "," + CurrentPreset.ColorIntensity; }