protected override IEnumerable <Toil> MakeNewToils() { Pawn pieceofs = (Pawn)this.pawn.CurJob.targetA.Thing; var cdown = CalmDown(PieceOfShit, SOMod.Settings.CalmDuration); this.FailOnDowned(PieceOfShit); this.FailOnDespawnedOrNull(PieceOfShit); this.FailOnNotAwake(PieceOfShit); yield return(Toils_Goto.GotoThing(PieceOfShit, PathEndMode.Touch)); yield return(Toils_Interpersonal.WaitToBeAbleToInteract(this.pawn)); yield return(Toils_Interpersonal.GotoInteractablePosition(PieceOfShit)); yield return(Toils_General.Do(delegate { pieceofs.rotationTracker.FaceCell(pawn.PositionHeld); if (pieceofs.InAggroMentalState) { float rand = Rand.RangeSeeded(0f, 0.85f, Find.TickManager.TicksAbs); float socialImpact = pawn.GetStatValue(StatDefOf.SocialImpact, true); socialImpact *= SOMod.Settings.StunWeight; SnapUtils.DebugLog(string.Format("Aggressive stun success chance was {0} opposed to a failure chance of {1}", socialImpact.ToString(), rand.ToString())); if (rand > socialImpact) { SnapUtils.DoStatusMessage(3, pawn, pieceofs); pieceofs.TryStartAttack(pawn); pieceofs.mindState.lastAssignedInteractTime = Find.TickManager.TicksGame; EndJobWith(JobCondition.Incompletable); } else { pieceofs.stances.stunner.StunFor(SOMod.Settings.CalmDuration, pawn); } } })); yield return(Toils_Interpersonal.GotoInteractablePosition(PieceOfShit)); yield return(Toils_General.WaitWith(PieceOfShit, SOMod.Settings.CalmDuration, true, true)); yield return(cdown); yield return(Toils_Interpersonal.SetLastInteractTime(PieceOfShit)); }
protected Toil CalmDown(TargetIndex ctrg, int dur) { Pawn pieceofs = (Pawn)this.pawn.CurJob.targetA.Thing; var toil = new Toil { initAction = () => { if (pieceofs == null) { return; } pieceofs.jobs.EndCurrentJob(JobCondition.InterruptForced); this.TargetThingB = this.pawn; // Defining our initiator pawn float rand = Rand.RangeSeeded(0f, 0.70f, Find.TickManager.TicksAbs); pawn.interactions.TryInteractWith(pieceofs, SnapDefOf.CalmDownInteraction); float num = SnapUtils.DoFormula(pawn, pieceofs); if (SOMod.Settings.AlwaysSucceed) { rand = 0f; num = 1f; } SnapUtils.DebugLog(string.Format("Success chance of {0} opposed to failure chance of {1}", num.ToString(), rand.ToString())); if (rand > num) { if (SOMod.Settings.MessagesEnabled) { MoteMaker.ThrowText(this.pawn.DrawPos + this.pawn.Drawer.renderer.BaseHeadOffsetAt(this.pawn.Rotation), this.pawn.Map, SnapUtils.GetCalmingMessage(), Color.red, 3.85f); } if (pieceofs.InAggroMentalState) { pieceofs.TryStartAttack(pawn); SnapUtils.DoStatusMessage(3, pawn, pieceofs); pieceofs.mindState.lastAssignedInteractTime = Find.TickManager.TicksGame; return; } SnapUtils.DoStatusMessage(2, pawn, pieceofs); pieceofs.mindState.lastAssignedInteractTime = Find.TickManager.TicksGame; Room bedroom = pieceofs.ownership.OwnedRoom; if (bedroom != null) { int srand = Rand.RangeSeeded(0, 100, Find.TickManager.TicksAbs); SnapUtils.DebugLog(pieceofs.Name.ToStringShort + " has a bedroom. Chance to get job is.. " + srand); if (srand <= 65) // 65% chance { SnapUtils.DebugLog(pieceofs.Name.ToStringShort + " received gotosafety job!"); gotosafetyjob.playerForced = true; gotosafetyjob.locomotionUrgency = LocomotionUrgency.Jog; pieceofs.jobs.EndCurrentJob(JobCondition.Succeeded); pieceofs.jobs.StartJob(gotosafetyjob, JobCondition.Succeeded); } else { SnapUtils.DebugLog(pieceofs.Name.ToStringShort + " didnt receive gotosafety job!"); } } return; } if (SOMod.Settings.MessagesEnabled) { MoteMaker.ThrowText(this.pawn.DrawPos + this.pawn.Drawer.renderer.BaseHeadOffsetAt(this.pawn.Rotation), this.pawn.Map, SnapUtils.GetCalmingMessage(), Color.green, 3.85f); } pawn.needs.mood.thoughts.memories.TryGainMemory(SnapDefOf.HelpedThought, null); pawn.skills.Learn(SkillDefOf.Social, Rand.RangeSeeded(50, 125, Find.TickManager.TicksAbs)); SnapUtils.DoStatusMessage(1, pawn, pieceofs); if (pieceofs.InAggroMentalState) { pieceofs.MentalState.RecoverFromState(); pieceofs.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Wander_Sad); } recoverjob.playerForced = true; pieceofs.jobs.EndCurrentJob(JobCondition.Succeeded); pieceofs.jobs.StartJob(recoverjob, JobCondition.Succeeded); pieceofs.mindState.lastAssignedInteractTime = Find.TickManager.TicksGame; }, socialMode = RandomSocialMode.Off, defaultCompleteMode = ToilCompleteMode.Instant, defaultDuration = SOMod.Settings.CalmDuration }; return(toil.WithProgressBarToilDelay(TargetIndex.B)); }
protected Toil AttemptCalm(TargetIndex ctrg) { Pawn subjectee = (Pawn)this.pawn.CurJob.targetA.Thing; var toil = new Toil { initAction = () => { if (subjectee == null) { return; } subjectee.jobs.EndCurrentJob(JobCondition.InterruptForced); this.TargetThingB = this.pawn; // Defining our initiator pawn float rand = Rand.RangeSeeded(0f, 0.70f, Find.TickManager.TicksAbs); pawn.interactions.TryInteractWith(subjectee, SnapDefOf.CalmDownInteraction); float num = SnapUtils.DoFormula(pawn, subjectee); if (SOMod.Settings.AlwaysSucceed) { rand = 0f; } SnapUtils.DebugLog(string.Format("Success chance of {0} opposed to failure chance of {1}", num.ToString(), rand.ToString())); if (rand > num) { if (SOMod.Settings.MessagesEnabled) { SnapUtils.CalmText(this.pawn, Color.red); } if (subjectee.InAggroMentalState) { subjectee.TryStartAttack(pawn); SnapUtils.DoStatusMessage(3, pawn, subjectee); subjectee.mindState.lastAssignedInteractTime = Find.TickManager.TicksGame; return; } SnapUtils.DoStatusMessage(2, pawn, subjectee); subjectee.mindState.lastAssignedInteractTime = Find.TickManager.TicksGame; SnapUtils.AttemptSendSafety(subjectee); return; } if (SOMod.Settings.MessagesEnabled) { SnapUtils.CalmText(this.pawn, Color.green); } if (subjectee.InAggroMentalState) { subjectee.MentalState.RecoverFromState(); subjectee.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Wander_Sad); } SnapUtils.DoStatusMessage(1, pawn, subjectee); pawn.needs.mood.thoughts.memories.TryGainMemory(SnapDefOf.HelpedThought, null); pawn.skills.Learn(SkillDefOf.Social, Rand.RangeSeeded(50, 125, Find.TickManager.TicksAbs)); subjectee.jobs.EndCurrentJob(JobCondition.Succeeded); recoverjob.playerForced = true; subjectee.jobs.StartJob(recoverjob, JobCondition.Succeeded); subjectee.mindState.lastAssignedInteractTime = Find.TickManager.TicksGame; }, socialMode = RandomSocialMode.Off, defaultCompleteMode = ToilCompleteMode.Instant, defaultDuration = SOMod.Settings.CalmDuration }; return(toil.WithProgressBarToilDelay(TargetIndex.B)); }