public Engine() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.IsMouseVisible = true; graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.IsFullScreen = true; graphics.ApplyChanges(); Components.Add(new GameLayer(this)); bloom = new BloomComponent(this); bloom.Settings = BloomSettings.PresetSettings[0]; bloom.Settings.MixValue = 0; bloom.DebugInput = true; Components.Add(bloom); //important: add fps after bloom, else it will be blurred FrameRateCounter fps = new FrameRateCounter(this); fps.Position = new Vector2(5, 5); Components.Add(fps); Components.Add(new MessageLayer(this)); }