public GameController() { time = new Stopwatch(); pause = false; /// Board /// boardWidth = Console.WindowWidth; boardHeigth = Console.WindowHeight; Console.Title = "Westerdals Oslo ACT - SNAKE"; Console.ForegroundColor = ConsoleColor.Green; Console.CursorVisible = false; Console.SetCursorPosition(10, 10); Console.Write("@"); ///Generate Apple/// apple = PointFactory.Create(1, boardWidth, boardHeigth); Console.ForegroundColor = ConsoleColor.Green; Console.SetCursorPosition(apple.X, apple.Y); Console.Write("$"); ///Generate Snake/// SnakeGen(); /////Direction variables///// newDir = 2; lastDir = newDir; }
/////////////////////// /// Snake Generator /// /////////////////////// private void SnakeGen() { snake = new List <Point> { }; for (int i = 0; i < 4; i++) { snake.Add(PointFactory.Create(0, 10, 10)); } }
///////////////// /// THE GAME! /// ///////////////// public void PlayGame() { time.Start(); while (true) { Input(); if (!pause) { if (time.ElapsedMilliseconds < 100) { continue; } time.Restart(); newHead = PointFactory.Create(0, snake.Last().X, snake.Last().Y); switch (newDir) { case 0: newHead.Y -= 1; break; case 1: newHead.X += 1; break; case 2: newHead.Y += 1; break; default: newHead.X -= 1; break; } Checks(); Printer(); } } }