예제 #1
0
        /// <summary>
        /// Merges the new mod files with the existing modded files and vanilla game files.
        /// The resulting file structure is the new _working0 folder to pack as 00.dat
        /// </summary>
        private static void InstallMods(List <string> modFilePaths, SettingsManager manager, List <string> pullFromVanillas, List <string> pullFromMods, ref HashSet <string> zeroFiles, ref List <string> oneFilesList, Dictionary <string, bool> pathUpdatesExist)
        {
            //Assumption: modded packs have already been extracted to _working0 directory - qarEntryEditList
            //Assumption: vanilla packs have already been extracted to _gameFpk directory (during AddToSettings) - fpkEntryRetrievalList
            //theoretically there should be no qar overlap between the _gamefpk(vanilla) and _working0(modded) files
            FastZip  unzipper = new FastZip();
            GameData gameData = manager.GetGameData();

            foreach (string modFilePath in modFilePaths)
            {
                Debug.LogLine($"[Install] Installation started: {Path.GetFileName(modFilePath)}", Debug.LogLevel.Basic);

                Debug.LogLine($"[Install] Unzipping mod .mgsv ({Tools.GetFileSizeKB(modFilePath)} KB)", Debug.LogLevel.Basic);
                unzipper.ExtractZip(modFilePath, "_extr", "(.*?)");

                Debug.LogLine("[Install] Load mod metadata", Debug.LogLevel.Basic);
                ModEntry extractedModEntry = new ModEntry("_extr\\metadata.xml");
                if (pathUpdatesExist[extractedModEntry.Name])
                {
                    Debug.LogLine(string.Format("[Install] Checking for Qar path updates: {0}", extractedModEntry.Name), Debug.LogLevel.Basic);
                    foreach (ModQarEntry modQar in extractedModEntry.ModQarEntries.Where(entry => !entry.FilePath.StartsWith("/Assets/")))
                    {
                        string unhashedName = HashingExtended.UpdateName(modQar.FilePath);
                        if (unhashedName != null)
                        {
                            Debug.LogLine(string.Format("[Install] Update successful: {0} -> {1}", modQar.FilePath, unhashedName), Debug.LogLevel.Basic);

                            string workingOldPath = Path.Combine("_extr", Tools.ToWinPath(modQar.FilePath));
                            string workingNewPath = Path.Combine("_extr", Tools.ToWinPath(unhashedName));
                            if (!Directory.Exists(Path.GetDirectoryName(workingNewPath)))
                            {
                                Directory.CreateDirectory(Path.GetDirectoryName(workingNewPath));
                            }
                            if (!File.Exists(workingNewPath))
                            {
                                File.Move(workingOldPath, workingNewPath);
                            }

                            modQar.FilePath = unhashedName;
                        }
                    }
                }

                GzsLib.LoadModDictionary(extractedModEntry);
                ValidateModEntries(ref extractedModEntry);

                Debug.LogLine("[Install] Check mod FPKs against game .dat fpks", Debug.LogLevel.Basic);
                zeroFiles.UnionWith(MergePacks(extractedModEntry, pullFromVanillas, pullFromMods));
                //foreach (string zeroFile in zeroFiles) Debug.LogLine(string.Format("Contained in zeroFiles: {0}", zeroFile));

                Debug.LogLine("[Install] Copying loose textures to 01.", Debug.LogLevel.Basic);
                InstallLooseFtexs(extractedModEntry, ref oneFilesList);

                Debug.LogLine("[Install] Copying game dir files", Debug.LogLevel.Basic);
                InstallGameDirFiles(extractedModEntry, ref gameData);
            }

            manager.SetGameData(gameData);
        }
예제 #2
0
        internal static bool ValidateDatHash()
        {
            string datHash = Tools.GetMd5Hash(ModManager.ZeroPath);
            string hashOld = SettingsManager.GetGameData().DatHash;

            if (datHash != hashOld)
            {
                return(false);
            }
            return(true);
        }
예제 #3
0
        public static bool CheckConflicts(string ModFile)
        { //Morbid: Conflict check has been reworked as of 0.9.0. CheckConflicts is now split into PreinstallManager.FilterModValidity and PreinstallManager.FilterModConflicts.
          //        CheckConflicts is only used for command-line installation.
            ModEntry metaData = Tools.ReadMetaData(ModFile);

            if (metaData == null)
            {
                return(false);
            }
            // check version conflicts
            var SBVersion  = ModManager.GetSBVersion();
            var MGSVersion = ModManager.GetMGSVersion();

            Version modSBVersion  = new Version();
            Version modMGSVersion = new Version();

            try
            {
                modSBVersion  = metaData.SBVersion.AsVersion();
                modMGSVersion = metaData.MGSVersion.AsVersion();
            }
            catch
            {
                MessageBox.Show(String.Format("The selected version of {0} was created with an older version of SnakeBite and is no longer compatible, please download the latest version and try again.", metaData.Name), "Mod update required", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return(false);
            }


            // Check if mod requires SB update
            if (modSBVersion > SBVersion)
            {
                MessageBox.Show(String.Format("{0} requires SnakeBite version {1} or newer. Please follow the link on the Settings page to get the latest version.", metaData.Name, metaData.SBVersion), "Update required", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return(false);
            }

            if (modSBVersion < new Version(0, 8, 0, 0)) // 0.8.0.0
            {
                MessageBox.Show(String.Format("The selected version of {0} was created with an older version of SnakeBite and is no longer compatible, please download the latest version and try again.", metaData.Name), "Mod update required", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return(false);
            }

            // Check MGS version compatibility
            if (MGSVersion != modMGSVersion && modMGSVersion != new Version(0, 0, 0, 0))
            {
                if (MGSVersion > modMGSVersion && modMGSVersion > new Version(0, 0, 0, 0))
                {
                    var contInstall = MessageBox.Show(String.Format("{0} appears to be for an older version of MGSV. It is recommended that you at least check for an updated version before installing.\n\nContinue installation?", metaData.Name), "Game version mismatch", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
                    if (contInstall == DialogResult.No)
                    {
                        return(false);
                    }
                }
                if (MGSVersion < modMGSVersion)
                {
                    MessageBox.Show(String.Format("{0} requires MGSV version {1}, but your installation is version {2}. Please update MGSV and try again.", metaData.Name, modMGSVersion, MGSVersion), "Update required", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return(false);
                }
            }
            //end of validity checks


            Debug.LogLine(String.Format("[Mod] Checking conflicts for {0}", metaData.Name));
            int confCounter = 0;
            // search installed mods for conflicts
            SettingsManager manager         = new SettingsManager(GameDir);
            var             mods            = manager.GetInstalledMods();
            List <string>   conflictingMods = new List <string>();
            int             confIndex       = -1;

            foreach (ModEntry mod in mods)                                  // iterate through installed mods
            {
                foreach (ModFileEntry fileEntry in metaData.ModFileEntries) // iterate external files from new mod
                {
                    ModFileEntry conflicts = mod.ModFileEntries.FirstOrDefault(entry => Tools.CompareHashes(entry.FilePath, fileEntry.FilePath));
                    if (conflicts != null)
                    {
                        if (confIndex == -1)
                        {
                            confIndex = mods.IndexOf(mod);
                        }
                        if (!conflictingMods.Contains(mod.Name))
                        {
                            conflictingMods.Add(mod.Name);
                        }
                        Debug.LogLine(String.Format("[{0}] Conflict in 00.dat: {1}", mod.Name, conflicts.FilePath));
                        confCounter++;
                    }
                }

                foreach (ModQarEntry qarEntry in metaData.ModQarEntries) // iterate qar files from new mod
                {
                    if (qarEntry.FilePath.Contains(".fpk"))
                    {
                        continue;
                    }
                    ModQarEntry conflicts = mod.ModQarEntries.FirstOrDefault(entry => Tools.CompareHashes(entry.FilePath, qarEntry.FilePath));
                    if (conflicts != null)
                    {
                        if (confIndex == -1)
                        {
                            confIndex = mods.IndexOf(mod);
                        }
                        if (!conflictingMods.Contains(mod.Name))
                        {
                            conflictingMods.Add(mod.Name);
                        }
                        Debug.LogLine(String.Format("[{0}] Conflict in 00.dat: {1}", mod.Name, conflicts.FilePath));
                        confCounter++;
                    }
                }

                foreach (ModFpkEntry fpkEntry in metaData.ModFpkEntries) // iterate fpk files from new mod
                {
                    ModFpkEntry conflicts = mod.ModFpkEntries.FirstOrDefault(entry => Tools.CompareHashes(entry.FpkFile, fpkEntry.FpkFile) &&
                                                                             Tools.CompareHashes(entry.FilePath, fpkEntry.FilePath));
                    if (conflicts != null)
                    {
                        if (confIndex == -1)
                        {
                            confIndex = mods.IndexOf(mod);
                        }
                        if (!conflictingMods.Contains(mod.Name))
                        {
                            conflictingMods.Add(mod.Name);
                        }
                        Debug.LogLine(String.Format("[{0}] Conflict in {2}: {1}", mod.Name, conflicts.FilePath, Path.GetFileName(conflicts.FpkFile)));
                        confCounter++;
                    }
                }
            }

            // if the mod conflicts, display message

            if (conflictingMods.Count > 0)
            {
                Debug.LogLine(String.Format("[Mod] Found {0} conflicts", confCounter));
                string msgboxtext = "The selected mod conflicts with these mods:\n";
                foreach (string Conflict in conflictingMods)
                {
                    msgboxtext += Conflict + "\n";
                }
                msgboxtext += "\nMore information regarding the conflicts has been output to the logfile.";
                MessageBox.Show(msgboxtext, "Installation Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return(false);
            }

            Debug.LogLine("[Mod] No conflicts found");

            bool sysConflict = false;
            // check for system file conflicts
            var gameData = manager.GetGameData();

            foreach (ModQarEntry gameQarFile in gameData.GameQarEntries.FindAll(entry => entry.SourceType == FileSource.System))
            {
                if (metaData.ModQarEntries.Count(entry => Tools.ToQarPath(entry.FilePath) == Tools.ToQarPath(gameQarFile.FilePath)) > 0)
                {
                    sysConflict = true;
                }
            }

            foreach (ModFpkEntry gameFpkFile in gameData.GameFpkEntries.FindAll(entry => entry.SourceType == FileSource.System))
            {
                if (metaData.ModFpkEntries.Count(entry => entry.FilePath == gameFpkFile.FilePath && entry.FpkFile == gameFpkFile.FpkFile) > 0)
                {
                    sysConflict = true;
                }
            }
            if (sysConflict)
            {
                //tex TODO: figure out what it's actually checking and how this can be corrupted
                string msgboxtext = "The selected mod conflicts with existing MGSV system files,\n";
                msgboxtext += "or the snakebite.xml base entries has become corrupt.\n";
                msgboxtext += "Please use the Restore Original Game Files option in Snakebite settings and re-run snakebite\n";
                MessageBox.Show(msgboxtext, "SnakeBite", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return(false);
            }
            return(true);
        }
예제 #4
0
        public static void FilterModConflicts(List <string> ModFiles)//checks if the mods in the list conflict with installed mods or with the game files
        {
            // asks user for input if a conflict is found.
            //return a list of mods that the user has OK'd
            int             confCounter;
            int             confIndex;
            SettingsManager manager = new SettingsManager(GameDir);
            var             mods    = manager.GetInstalledMods();
            List <string>   conflictingMods;
            ModEntry        metaData;
            formModConflict conflictForm = new formModConflict();

            // search installed mods for conflicts
            for (int i = ModFiles.Count() - 1; i >= 0; i--)
            {
                metaData        = Tools.ReadMetaData(ModFiles[i]);
                confCounter     = 0;
                confIndex       = -1;
                conflictingMods = new List <string>();

                Debug.LogLine(String.Format("[Mod] Checking conflicts for {0}", metaData.Name));

                foreach (ModEntry mod in mods)                                  // iterate through installed mods [Morbid: TODO iterate pftxs files as well]
                {
                    foreach (ModFileEntry fileEntry in metaData.ModFileEntries) // iterate external files from new mod
                    {
                        ModFileEntry conflicts = mod.ModFileEntries.FirstOrDefault(entry => Tools.CompareHashes(entry.FilePath, fileEntry.FilePath));
                        if (conflicts != null)
                        {
                            if (confIndex == -1)
                            {
                                confIndex = mods.IndexOf(mod);
                            }
                            if (!conflictingMods.Contains(mod.Name))
                            {
                                conflictingMods.Add(mod.Name);
                            }
                            Debug.LogLine(String.Format("[{0}] Conflict in 00.dat: {1}", mod.Name, conflicts.FilePath));
                            confCounter++;
                        }
                    }

                    foreach (ModQarEntry qarEntry in metaData.ModQarEntries) // iterate qar files from new mod
                    {
                        if (qarEntry.FilePath.Contains(".fpk"))
                        {
                            continue;
                        }
                        ModQarEntry conflicts = mod.ModQarEntries.FirstOrDefault(entry => Tools.CompareHashes(entry.FilePath, qarEntry.FilePath));
                        if (conflicts != null)
                        {
                            if (confIndex == -1)
                            {
                                confIndex = mods.IndexOf(mod);
                            }
                            if (!conflictingMods.Contains(mod.Name))
                            {
                                conflictingMods.Add(mod.Name);
                            }
                            Debug.LogLine(String.Format("[{0}] Conflict in 00.dat: {1}", mod.Name, conflicts.FilePath));
                            confCounter++;
                        }
                    }

                    foreach (ModFpkEntry fpkEntry in metaData.ModFpkEntries) // iterate fpk files from new mod
                    {
                        ModFpkEntry conflicts = mod.ModFpkEntries.FirstOrDefault(entry => Tools.CompareHashes(entry.FpkFile, fpkEntry.FpkFile) &&
                                                                                 Tools.CompareHashes(entry.FilePath, fpkEntry.FilePath));
                        if (conflicts != null)
                        {
                            if (confIndex == -1)
                            {
                                confIndex = mods.IndexOf(mod);
                            }
                            if (!conflictingMods.Contains(mod.Name))
                            {
                                conflictingMods.Add(mod.Name);
                            }
                            Debug.LogLine(String.Format("[{0}] Conflict in {2}: {1}", mod.Name, conflicts.FilePath, Path.GetFileName(conflicts.FpkFile)));
                            confCounter++;
                        }
                    }
                }

                // if the mod conflicts, prompt user for resolution

                if (conflictingMods.Count > 0)
                {
                    Debug.LogLine(String.Format("[Mod] Found {0} conflicts", confCounter));
                    string msgboxtext = String.Format("\"{0}\" conflicts with the following pre-existing mods:\n\n", Tools.ReadMetaData(ModFiles[i]).Name);
                    foreach (string Conflict in conflictingMods)
                    {
                        msgboxtext += String.Format("\"{0}\"\n", Conflict);
                    }
                    msgboxtext += "\n\nMore information regarding these conflicts can be found in the Debug Logs.";
                    DialogResult userInput = conflictForm.ShowDialog(msgboxtext);
                    if (userInput == DialogResult.Cancel)
                    {
                        ModFiles.RemoveAt(i);
                        continue;
                    }
                }

                Debug.LogLine("[Mod] No conflicts found");

                bool sysConflict = false;
                // check for system file conflicts
                var gameData = manager.GetGameData();
                foreach (ModQarEntry gameQarFile in gameData.GameQarEntries.FindAll(entry => entry.SourceType == FileSource.System))
                {
                    if (metaData.ModQarEntries.Count(entry => Tools.ToQarPath(entry.FilePath) == Tools.ToQarPath(gameQarFile.FilePath)) > 0)
                    {
                        sysConflict = true;
                    }
                }

                foreach (ModFpkEntry gameFpkFile in gameData.GameFpkEntries.FindAll(entry => entry.SourceType == FileSource.System))
                {
                    if (metaData.ModFpkEntries.Count(entry => entry.FilePath == gameFpkFile.FilePath && entry.FpkFile == gameFpkFile.FpkFile) > 0)
                    {
                        sysConflict = true;
                    }
                }
                if (sysConflict)
                {
                    //tex TODO: figure out what it's actually checking and how this can be corrupted
                    string msgboxtext = String.Format("\"{0}\" conflicts with existing MGSV system files,\n", Tools.ReadMetaData(ModFiles[i]).Name);
                    msgboxtext += "or the snakebite.xml base entries has become corrupt.\n";
                    msgboxtext += "Please use the Restore Original Game Files option in Snakebite settings and re-run snakebite\n";
                    DialogResult userInput = conflictForm.ShowDialog(msgboxtext);
                    if (userInput == DialogResult.Cancel)
                    {
                        ModFiles.RemoveAt(i);
                        continue;
                    }
                }
            }
        }
예제 #5
0
        public static bool UninstallMods(CheckedListBox.CheckedIndexCollection modIndices, bool skipCleanup = false) // Uninstalls mods based on their indices in the list
        {
            Stopwatch stopwatch = new Stopwatch();

            stopwatch.Start();
            Debug.LogLine("[Uninstall] Start", Debug.LogLevel.Basic);

            // initial cleanup
            ModManager.ClearBuildFiles(ZeroPath, OnePath, SnakeBiteSettings, SavePresetPath);
            ModManager.ClearSBGameDir();
            ModManager.CleanupFolders();

            // backup preset build
            if (Properties.Settings.Default.AutosaveRevertPreset == true)
            {
                PresetManager.SavePreset(SavePresetPath + build_ext);
            }
            else
            {
                Debug.LogLine("[Uninstall] Skipping RevertChanges.MGSVPreset Save", Debug.LogLevel.Basic);
            }

            GzsLib.LoadDictionaries();
            File.Copy(SnakeBiteSettings, SnakeBiteSettings + build_ext, true);
            List <ModEntry> mods = SBBuildManager.GetInstalledMods();

            List <ModEntry> selectedMods = new List <ModEntry>();

            foreach (int index in modIndices)
            {
                ModEntry mod = mods[index];
                selectedMods.Add(mod);
            }

            List <string> zeroFiles  = new List <string>();
            bool          hasQarZero = ModManager.hasQarZeroFiles(selectedMods);

            if (hasQarZero)
            {
                // if necessary, extracts 00.dat and creates a list of filenames, which is pruned throughout the uninstall process and repacked at the end.
                zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_working0");
                zeroFiles.RemoveAll(file => file.EndsWith("_unknown"));
            }

            List <string> oneFiles = null;
            bool          hasFtexs = ModManager.foundLooseFtexs(selectedMods);

            if (hasFtexs)
            {
                // if necessary, extracts 01.dat and creates a list of filenames similar to zeroFiles. only textures are pruned from the list.
                oneFiles = GzsLib.ExtractArchive <QarFile>(OnePath, "_working1");
                oneFiles.RemoveAll(file => file.EndsWith("_unknown"));
            }

            //end of qar extraction
            GameData gameData = SBBuildManager.GetGameData();

            ModManager.ValidateGameData(ref gameData, ref zeroFiles);

            Debug.LogLine("[Uninstall] Building gameFiles lists", Debug.LogLevel.Basic);
            var baseGameFiles = GzsLib.ReadBaseData();

            try
            {
                ModManager.PrepGameDirFiles();
                // begin uninstall
                UninstallMods(selectedMods, ref zeroFiles, ref oneFiles);

                if (hasQarZero)
                {
                    zeroFiles.Sort();
                    GzsLib.WriteQarArchive(ZeroPath + build_ext, "_working0", zeroFiles, GzsLib.zeroFlags);
                }

                if (hasFtexs)
                {
                    oneFiles.Sort();
                    GzsLib.WriteQarArchive(OnePath + build_ext, "_working1", oneFiles, GzsLib.oneFlags);
                }
                // end of qar rebuild

                // overwrite old mod data
                ModManager.PromoteGameDirFiles();
                ModManager.PromoteBuildFiles(ZeroPath, OnePath, SnakeBiteSettings, SavePresetPath);

                if (!skipCleanup)
                {
                    ModManager.CleanupFolders();
                    ModManager.ClearSBGameDir();
                }

                Debug.LogLine("[Uninstall] Uninstall complete", Debug.LogLevel.Basic);
                stopwatch.Stop();
                Debug.LogLine($"[Uninstall] Uninstall took {stopwatch.ElapsedMilliseconds} ms", Debug.LogLevel.Basic);
                return(true);
            }
            catch (Exception e)
            {
                Debug.LogLine("[Uninstall] Exception: " + e, Debug.LogLevel.Basic);
                stopwatch.Stop();
                Debug.LogLine($"[Uninstall] Uninstall failed at {stopwatch.ElapsedMilliseconds} ms", Debug.LogLevel.Basic);
                MessageBox.Show("An error has occurred during the uninstallation process and SnakeBite could not uninstall the selected mod(s).\nException: " + e);

                // clean up failed files
                ModManager.ClearBuildFiles(ZeroPath, OnePath, SnakeBiteSettings, SavePresetPath);
                ModManager.CleanupFolders();

                bool restoreRetry = false;
                do
                {
                    try
                    {
                        ModManager.RestoreBackupGameDir(SBBuildManager);
                    }
                    catch (Exception f)
                    {
                        Debug.LogLine("[Uninstall] Exception: " + f, Debug.LogLevel.Basic);
                        restoreRetry = DialogResult.Retry == MessageBox.Show("SnakeBite could not restore Game Directory mod files due to the following exception: {f} \nWould you like to retry?", "Exception Occurred", MessageBoxButtons.RetryCancel, MessageBoxIcon.Error);
                    }
                } while (restoreRetry);

                ModManager.ClearSBGameDir();
                return(false);
            }
        }//UninstallMod batch
예제 #6
0
        }//InstallGameDirFiles

        private static void AddToSettingsFpk(List <ModEntry> installEntryList, SettingsManager manager, List <Dictionary <ulong, GameFile> > allQarGameFiles, out List <string> PullFromVanillas, out List <string> pullFromMods, out Dictionary <string, bool> pathUpdatesExist)
        {
            GameData gameData = manager.GetGameData();

            pathUpdatesExist = new Dictionary <string, bool>();

            List <string> newModQarEntries = new List <string>();
            List <string> modQarFiles      = manager.GetModQarFiles();

            pullFromMods = new List <string>();
            foreach (ModEntry modToInstall in installEntryList)
            {
                Dictionary <string, string> newNameDictionary = new Dictionary <string, string>();
                int foundUpdate = 0;
                foreach (ModQarEntry modQar in modToInstall.ModQarEntries.Where(entry => !entry.FilePath.StartsWith("/Assets/")))
                {
                    //Debug.LogLine(string.Format("Attempting to update Qar filename: {0}", modQar.FilePath), Debug.LogLevel.Basic);
                    string unhashedName = HashingExtended.UpdateName(modQar.FilePath);
                    if (unhashedName != null)
                    {
                        //Debug.LogLine(string.Format("Success: {0}", unhashedName), Debug.LogLevel.Basic);
                        newNameDictionary.Add(modQar.FilePath, unhashedName);
                        foundUpdate++;

                        modQar.FilePath = unhashedName;
                        if (!pathUpdatesExist.ContainsKey(modToInstall.Name))
                        {
                            pathUpdatesExist.Add(modToInstall.Name, true);
                        }
                        else
                        {
                            pathUpdatesExist[modToInstall.Name] = true;
                        }
                    }
                }
                if (foundUpdate > 0)
                {
                    foreach (ModFpkEntry modFpkEntry in modToInstall.ModFpkEntries)
                    {
                        string unHashedName;
                        if (newNameDictionary.TryGetValue(modFpkEntry.FpkFile, out unHashedName))
                        {
                            modFpkEntry.FpkFile = unHashedName;
                        }
                    }
                }
                else if (!pathUpdatesExist.ContainsKey(modToInstall.Name))
                {
                    pathUpdatesExist.Add(modToInstall.Name, false);
                }

                manager.AddMod(modToInstall);
                //foreach (ModQarEntry modqar in modToInstall.ModQarEntries) Debug.LogLine("Mod Qar in modToInstall: " + modqar.FilePath);
                foreach (ModQarEntry modQarEntry in modToInstall.ModQarEntries) // add qar entries (fpk, fpkd) to GameData if they don't already exist
                {
                    string modQarFilePath = modQarEntry.FilePath;
                    if (!(modQarFilePath.EndsWith(".fpk") || modQarFilePath.EndsWith(".fpkd")))
                    {
                        continue;                                                                         // only pull for Qar's with Fpk's
                    }
                    if (modQarFiles.Any(entry => entry == modQarFilePath))
                    {
                        pullFromMods.Add(modQarFilePath);
                        //Debug.LogLine("Pulling from 00.dat: {0} " + modQarFilePath);
                    }
                    else if (!newModQarEntries.Contains(modQarFilePath))
                    {
                        newModQarEntries.Add(modQarFilePath);
                        //Debug.LogLine("Pulling from base archives: {0} " + modQarFilePath);
                    }
                }
            }
            //Debug.LogLine(string.Format("Foreach nest 1 complete"));
            List <ModFpkEntry> newModFpkEntries = new List <ModFpkEntry>();

            foreach (ModEntry modToInstall in installEntryList)
            {
                foreach (ModFpkEntry modFpkEntry in modToInstall.ModFpkEntries)
                {
                    //Debug.LogLine(string.Format("Checking out {0} from {1}", modFpkEntry.FilePath, modFpkEntry.FpkFile));

                    if (newModQarEntries.Contains(modFpkEntry.FpkFile)) // it isn't already part of the snakebite environment
                    {
                        //Debug.LogLine(string.Format("seeking repair files around {0}", modFpkEntry.FilePath));
                        newModFpkEntries.Add(modFpkEntry);
                    }
                    else
                    {
                        //Debug.LogLine(string.Format("Removing {0} from gameFpkEntries so it will only be listed in the mod's entries", modFpkEntry.FilePath));
                        int indexToRemove = gameData.GameFpkEntries.FindIndex(m => m.FilePath == Tools.ToWinPath(modFpkEntry.FilePath)); // this will remove the gamedata's listing of the file under fpkentries (repair entries), so the filepath will only be listed in the modentry
                        if (indexToRemove >= 0)
                        {
                            gameData.GameFpkEntries.RemoveAt(indexToRemove);
                        }
                    }
                }
            }
            //Debug.LogLine(string.Format("Foreach nest 2 complete"));
            HashSet <ulong> mergeFpkHashes = new HashSet <ulong>();

            PullFromVanillas = new List <string>();
            var repairFpkEntries = new List <ModFpkEntry>();

            foreach (ModFpkEntry newFpkEntry in newModFpkEntries) // this will add the fpkentry listings (repair entries) to the settings xml
            {
                //Debug.LogLine(string.Format("checking {0} for repairs", newFpkEntry.FilePath));
                ulong packHash = Tools.NameToHash(newFpkEntry.FpkFile);
                if (mergeFpkHashes.Contains(packHash))
                {
                    continue;                                        // the process has already plucked this particular qar file
                }
                foreach (var archiveQarGameFiles in allQarGameFiles) // check every archive (except 00) to see if the particular qar file already exists
                {
                    //Debug.LogLine(string.Format("checking archive for an existing qar file"));
                    if (archiveQarGameFiles.Count > 0)
                    {
                        GameFile existingPack = null;
                        archiveQarGameFiles.TryGetValue(packHash, out existingPack);
                        if (existingPack != null) // the qar file is found
                        {
                            //Debug.LogLine(string.Format("Qar file {0} found in {1}. adding to gameqarentries", newFpkEntry.FpkFile, existingPack.QarFile));
                            mergeFpkHashes.Add(packHash);
                            gameData.GameQarEntries.Add(new ModQarEntry {
                                FilePath   = newFpkEntry.FpkFile,
                                SourceType = FileSource.Merged,
                                SourceName = existingPack.QarFile,
                                Hash       = existingPack.FileHash
                            });
                            PullFromVanillas.Add(newFpkEntry.FpkFile);

                            string windowsFilePath = Tools.ToWinPath(newFpkEntry.FpkFile); // Extract the pack file from the vanilla game files, place into _gamefpk for future use
                            string sourceArchive   = Path.Combine(GameDir, "master\\" + existingPack.QarFile);
                            string workingPath     = Path.Combine("_gameFpk", windowsFilePath);
                            if (!Directory.Exists(Path.GetDirectoryName(workingPath)))
                            {
                                Directory.CreateDirectory(Path.GetDirectoryName(workingPath));
                            }

                            GzsLib.ExtractFileByHash <QarFile>(sourceArchive, existingPack.FileHash, workingPath); // extracts the specific .fpk from the game data
                            foreach (string listedFile in GzsLib.ListArchiveContents <FpkFile>(workingPath))
                            {
                                repairFpkEntries.Add(new ModFpkEntry {
                                    FpkFile    = newFpkEntry.FpkFile,
                                    FilePath   = listedFile,
                                    SourceType = FileSource.Merged,
                                    SourceName = existingPack.QarFile
                                });
                                //Debug.LogLine(string.Format("File Listed: {0} in {1}", extractedFile, newFpkEntry.FpkFile));
                            }
                            break;
                        }
                    }
                }
            }
            //Debug.LogLine(string.Format("Foreach nest 3 complete"));
            foreach (ModFpkEntry newFpkEntry in newModFpkEntries) // finally, strip away the modded entries from the repair entries
            {
                //Debug.LogLine(string.Format("checking to remove {0} from gamefpkentries", Tools.ToWinPath(newFpkEntry.FilePath)));
                int indexToRemove = repairFpkEntries.FindIndex(m => m.FilePath == Tools.ToWinPath(newFpkEntry.FilePath));
                if (indexToRemove >= 0)
                {
                    repairFpkEntries.RemoveAt(indexToRemove);
                }
            }
            gameData.GameFpkEntries = gameData.GameFpkEntries.Union(repairFpkEntries).ToList();
            manager.SetGameData(gameData);
        }
예제 #7
0
        public static bool InstallMods(List <string> ModFiles, bool skipCleanup = false)
        {
            Stopwatch stopwatch = new Stopwatch();

            stopwatch.Start();

            Debug.LogLine("[Install] Start", Debug.LogLevel.Basic);
            ModManager.ClearBuildFiles(ZeroPath, OnePath, SnakeBiteSettings, SavePresetPath); // deletes any leftover sb_build files that might still be in the directory (ie from a mid-process shutdown)
            ModManager.ClearSBGameDir();                                                      // deletes the game directory sb_build
            ModManager.CleanupFolders();                                                      // deletes the work folders which contain extracted files from 00/01

            if (Properties.Settings.Default.AutosaveRevertPreset == true)
            {
                PresetManager.SavePreset(SavePresetPath + build_ext); // creates a backup preset file sb_build
            }
            else
            {
                Debug.LogLine("[Install] Skipping RevertChanges.MGSVPreset Save", Debug.LogLevel.Basic);
            }
            File.Copy(SnakeBiteSettings, SnakeBiteSettings + build_ext, true); // creates a settings sb_build

            GzsLib.LoadDictionaries();
            List <ModEntry> installEntryList = new List <ModEntry>();

            foreach (string modFile in ModFiles)
            {
                installEntryList.Add(Tools.ReadMetaData(modFile));
            }


            List <string> zeroFiles  = new List <string>();
            bool          hasQarZero = ModManager.hasQarZeroFiles(installEntryList);

            if (hasQarZero)
            {
                zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_working0");
            }

            List <string> oneFiles = null;
            bool          hasFtexs = ModManager.foundLooseFtexs(installEntryList);

            if (hasFtexs)
            {
                oneFiles = GzsLib.ExtractArchive <QarFile>(OnePath, "_working1");
            }

            SettingsManager SBBuildManager = new SettingsManager(SnakeBiteSettings + build_ext);
            var             gameData       = SBBuildManager.GetGameData();

            ModManager.ValidateGameData(ref gameData, ref zeroFiles);

            var zeroFilesHashSet = new HashSet <string>(zeroFiles);

            Debug.LogLine("[Install] Building gameFiles lists", Debug.LogLevel.Basic);
            var baseGameFiles   = GzsLib.ReadBaseData();
            var allQarGameFiles = new List <Dictionary <ulong, GameFile> >();

            allQarGameFiles.AddRange(baseGameFiles);


            try
            {
                ModManager.PrepGameDirFiles();
                List <string> pullFromVanillas; List <string> pullFromMods; Dictionary <string, bool> pathUpdatesExist;

                Debug.LogLine("[Install] Writing FPK data to Settings", Debug.LogLevel.Basic);
                AddToSettingsFpk(installEntryList, SBBuildManager, allQarGameFiles, out pullFromVanillas, out pullFromMods, out pathUpdatesExist);
                InstallMods(ModFiles, SBBuildManager, pullFromVanillas, pullFromMods, ref zeroFilesHashSet, ref oneFiles, pathUpdatesExist);

                if (hasQarZero)
                {
                    zeroFiles = zeroFilesHashSet.ToList();
                    zeroFiles.Sort();
                    GzsLib.WriteQarArchive(ZeroPath + build_ext, "_working0", zeroFiles, GzsLib.zeroFlags);
                }
                if (hasFtexs)
                {
                    oneFiles.Sort();
                    GzsLib.WriteQarArchive(OnePath + build_ext, "_working1", oneFiles, GzsLib.oneFlags);
                }

                ModManager.PromoteGameDirFiles();
                ModManager.PromoteBuildFiles(ZeroPath, OnePath, SnakeBiteSettings, SavePresetPath);

                if (!skipCleanup)
                {
                    ModManager.CleanupFolders();
                    ModManager.ClearSBGameDir();
                }

                stopwatch.Stop();
                Debug.LogLine($"[Install] Installation finished in {stopwatch.ElapsedMilliseconds} ms", Debug.LogLevel.Basic);
                return(true);
            }
            catch (Exception e)
            {
                stopwatch.Stop();
                Debug.LogLine($"[Install] Installation failed at {stopwatch.ElapsedMilliseconds} ms", Debug.LogLevel.Basic);
                Debug.LogLine("[Install] Exception: " + e, Debug.LogLevel.Basic);
                MessageBox.Show("An error has occurred during the installation process and SnakeBite could not install the selected mod(s).\nException: " + e, "Mod(s) could not be installed", MessageBoxButtons.OK, MessageBoxIcon.Error);

                ModManager.ClearBuildFiles(ZeroPath, OnePath, SnakeBiteSettings, SavePresetPath);
                ModManager.CleanupFolders();

                bool restoreRetry = false;
                do
                {
                    try
                    {
                        ModManager.RestoreBackupGameDir(SBBuildManager);
                    }
                    catch (Exception f)
                    {
                        Debug.LogLine("[Uninstall] Exception: " + f, Debug.LogLevel.Basic);
                        restoreRetry = DialogResult.Retry == MessageBox.Show("SnakeBite could not restore Game Directory mod files due to the following exception: {f} \nWould you like to retry?", "Exception Occurred", MessageBoxButtons.RetryCancel, MessageBoxIcon.Error);
                    }
                } while (restoreRetry);

                ModManager.ClearSBGameDir();
                return(false);
            }
        }
예제 #8
0
        /// <summary>
        /// Checks 00.dat files, indcluding fpk contents and adds the different mod entry types (if missing) to database (snakebite.xml)
        /// Slows down as number of fpks increase
        /// </summary>
        public static void CleanupDatabase()
        {
            Debug.LogLine("[Cleanup] Database cleanup started", Debug.LogLevel.Basic);

            // Retrieve installation data
            SettingsManager manager = new SettingsManager(SnakeBiteSettings);
            var mods = manager.GetInstalledMods();
            var game = manager.GetGameData();
            var zeroFiles = GzsLib.ListArchiveContents<QarFile>(ZeroPath);

            //Should only happen if user manually mods 00.dat
            Debug.LogLine("[Cleanup] Removing duplicate file entries", Debug.LogLevel.Debug);
            // Remove duplicate file entries
            var cleanFiles = zeroFiles.ToList();
            foreach (string file in zeroFiles)
            {
                while (cleanFiles.Count(entry => entry == file) > 1)
                {
                    cleanFiles.Remove(file);
                    Debug.LogLine(String.Format("[Cleanup] Found duplicate file in 00.dat: {0}", file), Debug.LogLevel.Debug);
                }
            }

            Debug.LogLine("[Cleanup] Examining FPK archives", Debug.LogLevel.Debug);
            var GameFpks = game.GameFpkEntries.ToList();
            // Search for FPKs in game data
            var fpkFiles = cleanFiles.FindAll(entry => entry.EndsWith(".fpk") || entry.EndsWith(".fpkd"));
            foreach (string fpkFile in fpkFiles)
            {
                string fpkName = Path.GetFileName(fpkFile);
                // Extract FPK from archive
                Debug.LogLine(String.Format("[Cleanup] Examining {0}", fpkName));
                GzsLib.ExtractFile<QarFile>(ZeroPath, fpkFile, fpkName);

                // Read FPK contents
                var fpkContent = GzsLib.ListArchiveContents<FpkFile>(fpkName);

                // Add contents to game FPK list
                foreach (var c in fpkContent)
                {
                    if (GameFpks.Count(entry => Tools.CompareNames(entry.FilePath, c) && Tools.CompareHashes(entry.FpkFile, fpkFile)) == 0)
                    {
                        GameFpks.Add(new ModFpkEntry() { FpkFile = fpkFile, FilePath = c });
                    }
                }
                try
                {
                    File.Delete(fpkName);
                } catch
                {
                    Console.WriteLine("[Uninstall] Could not delete: " + fpkName);
                }
            }

            Debug.LogLine("[Cleanup] Checking installed mods", Debug.LogLevel.Debug);
            Debug.LogLine("[Cleanup] Removing all installed mod data from game data list", Debug.LogLevel.Debug);
            foreach (var mod in mods)
            {
                foreach (var qarEntry in mod.ModQarEntries)
                {
                    cleanFiles.RemoveAll(file => Tools.CompareHashes(file, qarEntry.FilePath));
                }

                foreach (var fpkEntry in mod.ModFpkEntries)
                {
                    GameFpks.RemoveAll(fpk => Tools.CompareHashes(fpk.FpkFile, fpkEntry.FpkFile) && Tools.ToQarPath(fpk.FilePath) == Tools.ToQarPath(fpkEntry.FilePath));
                }
            }

            Debug.LogLine("[Cleanup] Checking mod QAR files against game files", Debug.LogLevel.Debug);
            foreach (var s in cleanFiles)
            {
                if (game.GameQarEntries.Count(entry => Tools.CompareHashes(entry.FilePath, s)) == 0)
                {
                    Debug.LogLine($"[Cleanup] Adding missing {s}", Debug.LogLevel.Debug);
                    game.GameQarEntries.Add(new ModQarEntry() {
                        FilePath = Tools.ToQarPath(s),
                        SourceType = FileSource.System,
                        Hash = Tools.NameToHash(s)
                    });
                }
            }

            game.GameFpkEntries = GameFpks;
            manager.SetGameData(game);
        }
예제 #9
0
        public static bool CheckConflicts(string ModFile, bool ignoreConflicts = false)
        {
            var metaData = Tools.ReadMetaData(ModFile);

            if (metaData == null)
            {
                return(false);
            }

            if (!SettingsManager.DisableConflictCheck && !ignoreConflicts)
            {
                // check version conflicts
                var SBVersion  = ModManager.GetSBVersion();
                var MGSVersion = ModManager.GetMGSVersion();

                Version modSBVersion  = new Version();
                Version modMGSVersion = new Version();
                try
                {
                    modSBVersion  = metaData.SBVersion.AsVersion();
                    modMGSVersion = metaData.MGSVersion.AsVersion();
                }
                catch
                {
                    MessageBox.Show(String.Format("The selected version of {0} was created with an older version of SnakeBite and is no longer compatible, please download the latest version and try again.", metaData.Name), "Mod update required", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return(false);
                }


                // Check if mod requires SB update
                if (modSBVersion > SBVersion)
                {
                    MessageBox.Show(String.Format("{0} requires a newer version of SnakeBite. Please follow the link on the Settings page to get the latest version.", metaData.Name), "Update required", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return(false);
                }

                if (modSBVersion < new Version(0, 8, 0, 0)) // 0.8.0.0
                {
                    MessageBox.Show(String.Format("The selected version of {0} was created with an older version of SnakeBite and is no longer compatible, please download the latest version and try again.", metaData.Name), "Mod update required", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return(false);
                }

                // Check MGS version compatibility
                if (MGSVersion != modMGSVersion && modMGSVersion != new Version(0, 0, 0, 0))
                {
                    if (MGSVersion > modMGSVersion && modMGSVersion > new Version(0, 0, 0, 0))
                    {
                        var contInstall = MessageBox.Show(String.Format("{0} appears to be for an older version of MGSV. It is recommended that you at least check for an updated version before installing.\n\nContinue installation?", metaData.Name, modMGSVersion, MGSVersion), "Game version mismatch", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
                        if (contInstall == DialogResult.No)
                        {
                            return(false);
                        }
                    }
                    if (MGSVersion < modMGSVersion)
                    {
                        MessageBox.Show(String.Format("{0} requires MGSV version {1}, but your installation is version {2}. Please update MGSV and try again.", metaData.Name, modMGSVersion, MGSVersion), "Update required", MessageBoxButtons.OK, MessageBoxIcon.Error);
                        return(false);
                    }
                }

                Debug.LogLine(String.Format("[Mod] Checking conflicts for {0}", metaData.Name));
                int confCounter = 0;
                // search installed mods for conflicts
                var           mods            = SettingsManager.GetInstalledMods();
                List <string> conflictingMods = new List <string>();
                int           confIndex       = -1;
                foreach (ModEntry mod in mods)                               // iterate through installed mods
                {
                    foreach (ModQarEntry qarEntry in metaData.ModQarEntries) // iterate qar files from new mod
                    {
                        if (qarEntry.FilePath.Contains(".fpk"))
                        {
                            continue;
                        }
                        ModQarEntry conflicts = mod.ModQarEntries.FirstOrDefault(entry => Tools.CompareHashes(entry.FilePath, qarEntry.FilePath));
                        if (conflicts != null)
                        {
                            if (confIndex == -1)
                            {
                                confIndex = mods.IndexOf(mod);
                            }
                            if (!conflictingMods.Contains(mod.Name))
                            {
                                conflictingMods.Add(mod.Name);
                            }
                            Debug.LogLine(String.Format("[{0}] Conflict in 00.dat: {1}", mod.Name, conflicts.FilePath));
                            confCounter++;
                        }
                    }

                    foreach (ModFpkEntry fpkEntry in metaData.ModFpkEntries) // iterate fpk files from new mod
                    {
                        ModFpkEntry conflicts = mod.ModFpkEntries.FirstOrDefault(entry => Tools.CompareHashes(entry.FpkFile, fpkEntry.FpkFile) &&
                                                                                 Tools.CompareHashes(entry.FilePath, fpkEntry.FilePath));
                        if (conflicts != null)
                        {
                            if (confIndex == -1)
                            {
                                confIndex = mods.IndexOf(mod);
                            }
                            if (!conflictingMods.Contains(mod.Name))
                            {
                                conflictingMods.Add(mod.Name);
                            }
                            Debug.LogLine(String.Format("[{0}] Conflict in {2}: {1}", mod.Name, conflicts.FilePath, Path.GetFileName(conflicts.FpkFile)));
                            confCounter++;
                        }
                    }
                }

                // if the mod conflicts, display message

                if (conflictingMods.Count > 0)
                {
                    Debug.LogLine(String.Format("[Mod] Found {0} conflicts", confCounter));
                    string msgboxtext = "The selected mod conflicts with these mods:\n";
                    foreach (string Conflict in conflictingMods)
                    {
                        msgboxtext += Conflict + "\n";
                    }
                    msgboxtext += "\nMore information regarding the conflicts has been output to the logfile. Double click the version number shown in the Launcher to view the current logfile.";
                    MessageBox.Show(msgboxtext, "Installation Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return(false);
                }

                Debug.LogLine("[Mod] No conflicts found");

                bool sysConflict = false;
                // check for system file conflicts
                var gameData = SettingsManager.GetGameData();
                foreach (ModQarEntry gameQarFile in gameData.GameQarEntries.FindAll(entry => entry.SourceType == FileSource.System))
                {
                    if (metaData.ModQarEntries.Count(entry => Tools.ToQarPath(entry.FilePath) == Tools.ToQarPath(gameQarFile.FilePath)) > 0)
                    {
                        sysConflict = true;
                    }
                }

                foreach (ModFpkEntry gameFpkFile in gameData.GameFpkEntries.FindAll(entry => entry.SourceType == FileSource.System))
                {
                    if (metaData.ModFpkEntries.Count(entry => entry.FilePath == gameFpkFile.FilePath && entry.FpkFile == gameFpkFile.FpkFile) > 0)
                    {
                        sysConflict = true;
                    }
                }
                if (sysConflict)
                {
                    MessageBox.Show("The selected mod conflicts with existing MGSV system files.", "SnakeBite", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return(false);
                }

                DialogResult confirmInstall = MessageBox.Show(String.Format("You are about to install {0}, continue?", metaData.Name), "SnakeBite", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
                if (confirmInstall == DialogResult.No)
                {
                    return(false);
                }
            }
            return(true);
        }
예제 #10
0
        public static bool UninstallMod(ModEntry mod)
        {
            Debug.LogLine(String.Format("[Mod] Uninstall started: {0}", mod.Name), Debug.LogLevel.Basic);

            CleanupFolders();

            // Extract game archive
            var zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_working");

            // List all FPKs in mod
            List <string> modFpks = new List <string>();

            foreach (ModFpkEntry fpkEntry in mod.ModFpkEntries)
            {
                if (!modFpks.Contains(fpkEntry.FpkFile))
                {
                    modFpks.Add(fpkEntry.FpkFile);
                }
            }

            var gameData = SettingsManager.GetGameData();

            // Extract FPK
            foreach (string fpk in modFpks)
            {
                string fpkName    = Path.GetFileName(fpk);
                string fpkDatPath = zeroFiles.FirstOrDefault(file => Tools.CompareHashes(file, fpk));
                if (fpkDatPath == null)
                {
                    continue;
                }
                var fpkFile = GzsLib.ExtractArchive <FpkFile>(Path.Combine("_working", Tools.ToWinPath(fpkDatPath)), "_modfpk");

                // Remove all mod fpk files from fpk
                foreach (ModFpkEntry fpkEntry in mod.ModFpkEntries)
                {
                    Debug.LogLine(String.Format("[Mod] Removing {1}\\{0}", Tools.ToWinPath(fpkEntry.FilePath), fpkName), Debug.LogLevel.Debug);
                    fpkFile.RemoveAll(file => Tools.ToQarPath(file) == Tools.ToQarPath(fpkEntry.FilePath));
                }

                var gameFpks = gameData.GameFpkEntries.ToList();

                // remove all merged files from fpk
                foreach (ModFpkEntry gameFpkFile in gameFpks)
                {
                    if (Tools.ToQarPath(gameFpkFile.FpkFile) == Tools.ToQarPath(fpk) && gameFpkFile.SourceType == FileSource.Merged)
                    {
                        Debug.LogLine(String.Format("[Mod] Removing merged file {0}", gameFpkFile.FilePath));
                        fpkFile.RemoveAll(entry => entry == gameFpkFile.FilePath);
                        gameData.GameFpkEntries.Remove(gameFpkFile);
                    }
                }

                // remove fpk if no files left
                if (fpkFile.Count == 0)
                {
                    Debug.LogLine(String.Format("[Mod] {0} is empty, removing", fpkName), Debug.LogLevel.Debug);
                    zeroFiles.RemoveAll(file => Tools.CompareHashes(file, fpk));
                    gameData.GameQarEntries.RemoveAll(file => Tools.CompareHashes(file.FilePath, fpk));
                }
                else
                {
                    Debug.LogLine(String.Format("[Mod] Rebuilding {0}", fpk), Debug.LogLevel.Debug);
                    // rebuild fpk from base file
                    var baseData = GzsLib.ReadBaseData();

                    var oneFiles  = baseData.FileList.FindAll(entry => entry.QarFile == "01.dat");
                    var baseFiles = baseData.FileList.FindAll(entry => entry.QarFile != "01.dat");

                    // Check for FPKs in 00.dat first
                    GameFile file = oneFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                    if (file != null)
                    {
                        // Extract base FPK files
                        GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\0\\01.dat"), file.FileHash, "_working\\temp.fpk");
                        var gameFpk = GzsLib.ExtractArchive <FpkFile>("_working\\temp.fpk", "_gamefpk");

                        // Add merged base files to game file database
                        var mCount = 0;
                        foreach (var fpkF in gameFpk)
                        {
                            if (!fpkFile.Contains(fpkF))
                            {
                                gameData.GameFpkEntries.Add(new ModFpkEntry()
                                {
                                    FpkFile = fpk, FilePath = fpkF, SourceType = FileSource.Merged, SourceName = file.QarFile
                                });
                                mCount++;
                            }
                        }

                        Debug.LogLine(String.Format("[Mod] {0} files restored from {1}", mCount, file.QarFile), Debug.LogLevel.Debug);

                        // Copy remaining files over base FPK
                        foreach (string mFile in fpkFile)
                        {
                            string fDir = Path.GetDirectoryName(mFile);
                            if (!Directory.Exists(Path.Combine("_gamefpk", fDir)))
                            {
                                Directory.CreateDirectory(Path.Combine("_gamefpk", fDir));
                            }
                            Debug.LogLine(String.Format("[Mod] Merging existing file: {0}", mFile));
                            File.Copy(Path.Combine("_modfpk", mFile), Path.Combine(Path.Combine("_gamefpk", mFile)), true);
                            if (!gameFpk.Contains(mFile))
                            {
                                gameFpk.Add(mFile);
                            }
                        }

                        // Rebuild FPK
                        GzsLib.WriteFpkArchive(Path.Combine("_working", Tools.ToWinPath(fpkDatPath)), "_gamefpk", gameFpk);
                        Directory.Delete("_gamefpk", true);
                        Directory.Delete("_modfpk", true);
                        continue; // don't check base data if it's in 01
                    }

                    // check base files for FPK
                    file = baseFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                    if (file != null)
                    {
                        // Extract base FPK files
                        GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\" + file.QarFile), file.FileHash, "_working\\temp.fpk");
                        var gameFpk = GzsLib.ExtractArchive <FpkFile>("_working\\temp.fpk", "_gamefpk");

                        // Add merged base files to game file database
                        var mCount = 0;
                        foreach (var fpkF in gameFpk)
                        {
                            if (!fpkFile.Contains(fpkF))
                            {
                                gameData.GameFpkEntries.Add(new ModFpkEntry()
                                {
                                    FpkFile = fpk, FilePath = fpkF, SourceType = FileSource.Merged, SourceName = file.QarFile
                                });
                                mCount++;
                            }
                        }

                        Debug.LogLine(String.Format("[Mod] {0} files restored from {1}", mCount, file.QarFile), Debug.LogLevel.Debug);
                        // Copy remaining files over base FPK
                        foreach (string mFile in fpkFile)
                        {
                            string fDir = Path.GetDirectoryName(mFile);
                            if (!Directory.Exists(Path.Combine("_gamefpk", fDir)))
                            {
                                Directory.CreateDirectory(Path.Combine("_gamefpk", fDir));
                            }
                            Debug.LogLine(String.Format("[Mod] Merging existing file: {0}", mFile));
                            File.Copy(Path.Combine("_modfpk", mFile), Path.Combine(Path.Combine("_gamefpk", mFile)), true);
                            if (!gameFpk.Contains(mFile))
                            {
                                gameFpk.Add(mFile);
                            }
                        }

                        // Rebuild FPK
                        GzsLib.WriteFpkArchive(Path.Combine("_working", Tools.ToWinPath(fpk)), "_gamefpk", gameFpk);
                        Directory.Delete("_gamefpk", true);
                        Directory.Delete("_modfpk", true);
                    }
                }
            }

            SettingsManager.SetGameData(gameData);

            // Remove all mod files from 01.dat
            foreach (ModQarEntry qarEntry in mod.ModQarEntries)
            {
                string fExt = Path.GetExtension(qarEntry.FilePath);
                if (!fExt.Contains(".fpk"))
                {
                    zeroFiles.RemoveAll(file => Tools.CompareHashes(file, qarEntry.FilePath));
                }
            }

            Debug.LogLine("[Mod] Rebuilding game archive", Debug.LogLevel.Basic);
            // Rebuild 01.dat
            GzsLib.WriteQarArchive(ZeroPath, "_working", zeroFiles, 3150048);
            SettingsManager.UpdateDatHash();

            SettingsManager.RemoveMod(mod);

            CleanupDatabase();

            CleanupFolders();
            Debug.LogLine("[Mod] Uninstall complete", Debug.LogLevel.Basic);

            return(true);
        }
예제 #11
0
        public static bool InstallMod(string ModFile)
        {
            CleanupFolders();

            Debug.LogLine(String.Format("[Mod] Installation started: {0}", ModFile), Debug.LogLevel.Basic);

            // Extract game archive
            var zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_working");

            // Extract mod data
            FastZip unzipper = new FastZip();

            unzipper.ExtractZip(ModFile, "_extr", "(.*?)");

            // Load mod metadata
            ModEntry metaData = new ModEntry("_extr\\metadata.xml");

            // Build a list of FPKs contained in mod
            List <string> modFpks = new List <string>();

            foreach (ModFpkEntry fpkEntry in metaData.ModFpkEntries)
            {
                if (!modFpks.Contains(fpkEntry.FpkFile))
                {
                    modFpks.Add(fpkEntry.FpkFile);
                }
            }

            List <string>      mergeFpks  = new List <string>();
            List <ModQarEntry> MergeFiles = new List <ModQarEntry>();

            Debug.LogLine("[Mod] Checking existing game data", Debug.LogLevel.Basic);

            // Check for FPKs in 00.dat
            foreach (string fpk in modFpks)
            {
                string datFile = zeroFiles.FirstOrDefault(file => Tools.CompareHashes(file, fpk));
                if (datFile != null)
                {
                    if (mergeFpks.Contains(Tools.ToQarPath(datFile)))
                    {
                        continue;
                    }
                    mergeFpks.Add(fpk);

                    MergeFiles.Add(new ModQarEntry()
                    {
                        FilePath = fpk, SourceType = FileSource.Merged, SourceName = "00.dat"
                    });
                }
            }

            var gameData = GzsLib.ReadBaseData();

            var oneFiles  = gameData.FileList.FindAll(entry => entry.QarFile == "01.dat");
            var baseFiles = gameData.FileList.FindAll(entry => entry.QarFile != "01.dat");

            // Check for FPKs in 01.dat
            foreach (string fpk in modFpks)
            {
                GameFile file = oneFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                if (file != null)
                {
                    if (mergeFpks.Contains(Tools.ToQarPath(file.FilePath)))
                    {
                        continue;
                    }

                    // Create destination directory
                    string destDirectory = Path.Combine("_working", Path.GetDirectoryName(Tools.ToWinPath(file.FilePath)));
                    if (!Directory.Exists(destDirectory))
                    {
                        Directory.CreateDirectory(destDirectory);
                    }

                    // Extract file into dat directory
                    var ex = GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\0\\01.dat"), file.FileHash, Path.Combine("_working", Tools.ToWinPath(file.FilePath)));
                    mergeFpks.Add(Tools.ToQarPath(file.FilePath));

                    MergeFiles.Add(new ModQarEntry()
                    {
                        FilePath = file.FilePath, SourceType = FileSource.Merged, SourceName = "01.dat"
                    });

                    if (zeroFiles.FirstOrDefault(datFile => Tools.CompareHashes(datFile, file.FilePath)) == null)
                    {
                        zeroFiles.Add(Tools.ToWinPath(file.FilePath));
                    }
                }
            }

            // Check for FPKs in base data
            foreach (string fpk in modFpks)
            {
                GameFile file = baseFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                if (file != null)
                {
                    if (mergeFpks.Contains(Tools.ToQarPath(file.FilePath)))
                    {
                        continue;
                    }

                    // Create destination directory
                    string destDirectory = Path.Combine("_working", Path.GetDirectoryName(Tools.ToWinPath(file.FilePath)));
                    if (!Directory.Exists(destDirectory))
                    {
                        Directory.CreateDirectory(destDirectory);
                    }

                    // Extract file into dat directory
                    var ex = GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\" + file.QarFile), file.FileHash, Path.Combine("_working", Tools.ToWinPath(file.FilePath)));
                    mergeFpks.Add(Tools.ToQarPath(file.FilePath));
                    MergeFiles.Add(new ModQarEntry()
                    {
                        FilePath = file.FilePath, SourceType = FileSource.Merged, SourceName = file.QarFile
                    });

                    if (zeroFiles.FirstOrDefault(datFile => Tools.CompareHashes(datFile, file.FilePath)) == null)
                    {
                        zeroFiles.Add(Tools.ToWinPath(file.FilePath));
                    }
                }
            }

            Debug.LogLine(String.Format("[Mod] Merging {0} FPK files", MergeFiles.Count), Debug.LogLevel.Basic);

            var g = SettingsManager.GetGameData();

            // Merge FPK files
            foreach (ModQarEntry gf in MergeFiles)
            {
                Debug.LogLine(String.Format("[Mod] Starting merge: {0} ({1})", gf.FilePath, gf.SourceName), Debug.LogLevel.Debug);
                // Extract game FPK
                string fpkDatPath = zeroFiles.FirstOrDefault(file => Tools.CompareHashes(file, gf.FilePath));
                string fpkPath    = Path.Combine("_working", Tools.ToWinPath(fpkDatPath));
                var    gameFpk    = GzsLib.ExtractArchive <FpkFile>(fpkPath, "_gamefpk");

                // Extract mod FPK
                var exFpk = GzsLib.ExtractArchive <FpkFile>(Path.Combine("_extr", Tools.ToWinPath(gf.FilePath)), "_modfpk");

                // Add file to gamedata info
                var q = g.GameQarEntries.FirstOrDefault(entry => entry.FilePath == gf.FilePath);
                if (q == null)
                {
                    g.GameQarEntries.Add(new ModQarEntry()
                    {
                        FilePath = Tools.ToQarPath(gf.FilePath), SourceType = gf.SourceType, SourceName = gf.SourceName, Hash = Tools.NameToHash(gf.FilePath)
                    });
                }

                foreach (string f in gameFpk)
                {
                    var c = exFpk.FirstOrDefault(entry => Tools.CompareHashes(entry, f));
                    if (c == null)
                    {
                        if (g.GameFpkEntries.FirstOrDefault(entry => Tools.CompareHashes(entry.FpkFile, gf.FilePath) && Tools.CompareNames(entry.FilePath, f)) == null)
                        {
                            g.GameFpkEntries.Add(new ModFpkEntry()
                            {
                                FpkFile = Tools.ToQarPath(gf.FilePath), FilePath = f, SourceType = gf.SourceType, SourceName = gf.SourceName
                            });
                        }
                    }
                }

                // Merge contents
                foreach (string fileName in exFpk)
                {
                    string fileDir    = (Path.Combine("_gamefpk", Path.GetDirectoryName(fileName)));
                    string sourceFile = Path.Combine("_modfpk", fileName);
                    string destFile   = Path.Combine("_gamefpk", fileName);

                    Debug.LogLine(String.Format("[Mod] Copying file: {0}", fileName), Debug.LogLevel.All);

                    if (!Directory.Exists(fileDir))
                    {
                        Directory.CreateDirectory(fileDir);
                    }
                    File.Copy(sourceFile, destFile, true);
                    if (!gameFpk.Contains(fileName))
                    {
                        gameFpk.Add(Tools.ToQarPath(fileName));
                    }
                }

                // Rebuild game FPK
                GzsLib.WriteFpkArchive(fpkPath, "_gamefpk", gameFpk);
                if (!zeroFiles.Contains(Tools.ToWinPath(gf.FilePath)))
                {
                    zeroFiles.Add(Tools.ToWinPath(gf.FilePath));
                }
                Directory.Delete("_modfpk", true);
                Directory.Delete("_gamefpk", true);
                Debug.LogLine(String.Format("[Mod] Merge complete"), Debug.LogLevel.Debug);
            }

            SettingsManager.SetGameData(g);

            Debug.LogLine("[Mod] Copying remaining mod files", Debug.LogLevel.Basic);

            // Copy files for 01.dat, ignoring merged FPKs
            foreach (ModQarEntry modEntry in metaData.ModQarEntries)
            {
                if (!zeroFiles.Contains(Tools.ToWinPath(modEntry.FilePath)))
                {
                    zeroFiles.Add(Tools.ToWinPath(modEntry.FilePath));
                }

                if (modEntry.FilePath.Contains(".fpk"))
                {
                    if (mergeFpks.Count(fpk => Tools.CompareHashes(fpk, modEntry.FilePath)) > 0)
                    {
                        continue;
                    }
                }

                string sourceFile = Path.Combine("_extr", Tools.ToWinPath(modEntry.FilePath));
                string destFile   = Path.Combine("_working", Tools.ToWinPath(modEntry.FilePath));
                string destDir    = Path.GetDirectoryName(destFile);

                Debug.LogLine(String.Format("[Mod] Copying file: {0}", modEntry.FilePath), Debug.LogLevel.All);
                if (!Directory.Exists(destDir))
                {
                    Directory.CreateDirectory(destDir);
                }
                File.Copy(sourceFile, destFile, true);
            }

            // Rebuild 01.dat
            Debug.LogLine("[Mod] Rebuilding game archive", Debug.LogLevel.Basic);
            GzsLib.WriteQarArchive(ZeroPath, "_working", zeroFiles, 3150048);

            SettingsManager.UpdateDatHash();

            SettingsManager.AddMod(metaData);

            Debug.LogLine("[Mod] Running database cleanup", Debug.LogLevel.Debug);
            CleanupDatabase();

            CleanupFolders();

            Debug.LogLine("[Mod] Installation finished", Debug.LogLevel.Basic);

            return(true);
        }