public GameView(int lvl, int speed, bool muzik) { // wonsz = new Snake(lvl, speed, muzik); this.muzik = muzik; this.speed = speed; this.lvl = lvl; InitializeComponent(); usun_stara_glowe(new Koordynaty(10, 20)); wonsz = new Snake(lvl, speed, muzik); oThread = new Thread(wonsz.snakeLoop); oThread.SetApartmentState(ApartmentState.STA); oThread.Start(); while (!oThread.IsAlive) ; }
public void menu_LVL() { Console.BufferHeight = 61; Console.BufferWidth = 201; Console.SetWindowSize(200, 60); int lvl=0; int speed=100; //sciany(lvl); lvl_state = 0; restart_LVL(lvl, speed); highlight_LVL(0, lvl, speed); while (true) { ConsoleKeyInfo kb; kb = Console.ReadKey(false); switch (kb.Key) { //react to input case ConsoleKey.UpArrow: switch (lvl_state) { case 0: highlight_LVL(2, lvl, speed); lvl_state = ((3 + lvl_state - 1) % 3); break; case 1: highlight_LVL(0, lvl, speed); lvl_state = ((3 + lvl_state - 1) % 3); break; case 2: highlight_LVL(1, lvl, speed); lvl_state = ((3 + lvl_state - 1) % 3); break; } break; case ConsoleKey.DownArrow: switch (lvl_state) { case 0: highlight_LVL(1, lvl, speed); lvl_state = ((lvl_state + 1) % 3); break; case 1: highlight_LVL(2, lvl, speed); lvl_state = ((lvl_state + 1) % 3); break; case 2: highlight_LVL(0, lvl, speed); lvl_state = ((lvl_state + 1) % 3); break; } break; case ConsoleKey.Escape: Console.Clear(); reset_menu(muzik); highlight_menu(0, muzik); menu_conroler(false); break; } if (kb.Key == ConsoleKey.Enter) { if (lvl_state == 0) { Snake snake = new Snake(lvl,speed); GameViewer view = new GameViewer(); Console.Clear(); view.wyswietl_wynik(0); snake.muzik = this.muzik; snake.Snake_Init(); } if (lvl_state == 1) // rysowanie scian { // sciany(lvl); if (lvl == 0) { lvl = 1; }//sciany(0); } else if (lvl == 1) { lvl = 2; }//sciany(1); } else if (lvl == 2) { lvl = 0; }//sciany(2); } highlight_LVL(1, lvl, speed); } if (lvl_state == 2) { { if (speed == 100) speed = 80; else if (speed == 80) speed = 60; else if (speed == 60) speed = 100; highlight_LVL(2, lvl, speed); } } } } }