public void Draw() { while (true) { worm.Move(); if (worm.body[0].Equals(food.body[0])) { worm.body.Add(new Point { X = food.body[0].X, Y = food.body[0].Y }); } else { foreach (Point p in wall.body) { if (p.Equals(worm.body[0])) { Console.Clear(); Console.WriteLine("GAME OVER!!!"); isAlive = false; break; } } } Console.Clear(); foreach (GameObject g in g_objects) { g.Draw(); } Thread.Sleep(Game.speed); } }
public void Draw() { while (true) { worm.Move(); if (worm.body[0].Y > boardH - 1) { worm.body[0].Y = 0; } if (worm.body[0].Y < 0) { worm.body[0].Y = boardH - 1; } if (worm.body[0].X > boardW - 1) { worm.body[0].X = 0; } if (worm.body[0].X < 0) { worm.body[0].X = boardW - 1; } if (worm.body[0].Equals(food.body[0])) { worm.body.Add(new Point { X = food.body[0].X, Y = food.body[0].Y }); food.body[0].X = r.Next(0, 99); food.body[0].Y = r.Next(0, 34); } else { foreach (Point p in wall.body) { if (p.Equals(worm.body[0])) { Console.Clear(); Console.WriteLine("GAME OVER!!!"); isAlive = false; break; } } } Console.Clear(); foreach (GameObject g in g_objects) { g.Draw(); s.DrawScore("Score is:" + ((worm.body.Count()) - 1)); } Thread.Sleep(Game.speed); } }
public void ProcessKeyEvent(ConsoleKeyInfo consoleKeyInfo) { switch (consoleKeyInfo.Key) { case ConsoleKey.UpArrow: worm.Move(0, -1); break; case ConsoleKey.DownArrow: worm.Move(0, 1); break; case ConsoleKey.LeftArrow: worm.Move(-1, 0); break; case ConsoleKey.RightArrow: worm.Move(1, 0); break; } CheckCollision(); }