private void Eat() { //Add circle to body System.Media.SoundPlayer player = new System.Media.SoundPlayer(); player.Stream = Properties.Resources.bite_sound; player.Play(); circle circle = new circle { x = Snake[Snake.Count - 1].x, y = Snake[Snake.Count - 1].y }; Snake.Add(circle); //Update Score Settings.Score += Settings.Points; label_points.Text = Settings.Score.ToString(); GenerateFood(); }
private void StartGame() { label_gameOver.Visible = false; label_pause.Visible = false; System.Media.SoundPlayer player = new System.Media.SoundPlayer(); player.Stop(); //Set settings to default new Settings(); //Create new player object Snake.Clear(); circle head = new circle { x = 10, y = 5 }; Snake.Add(head); for (int i = 0; i < 3; i++) { circle body = new circle { x = 10, y = 4 - i }; Snake.Add(body); } label_points.Text = Settings.Score.ToString(); GenerateFood(); }
//Place food object private void GenerateFood() { bool food_over_body = false; int max_x_pos = game_canvas.Size.Width / Settings.Width; int max_y_pos = game_canvas.Size.Height / Settings.Height; int x1, y1; Random random = new Random(); x1 = random.Next(0, max_x_pos); y1 = random.Next(0, max_y_pos); //Exclude snake coordinates for (int i = 0; i < Snake.Count; i++) { if (Snake[i].x == x1 && Snake[i].y == y1) { food_over_body = true; } } if (food_over_body == false) { food = new circle { x = x1, y = y1 }; } else GenerateFood(); }