public void Draw() //метод для рисования игры { Console.Clear(); food.Draw(); snake.Draw(); wall.Draw(); DrawStatus(); }
public void Run() { worm.Draw(); timer.Elapsed += elapsed; timer.Interval = 300; timer.Start(); food.Draw(); wall.Draw(); }
public void Run() { ThreadStart action = new ThreadStart(ChangeFrame); Thread task = new Thread(action); task.Start(); food.Draw(); wall.Draw(); }
public void Run() { timer.Elapsed += Timer_Elapsed; timer.Start(); Console.ForegroundColor = ConsoleColor.Red; f.Draw(); Console.ForegroundColor = ConsoleColor.Green; Console.BackgroundColor = ConsoleColor.White; b.Draw(); Console.BackgroundColor = ConsoleColor.Black; }
public void Run() { CheckCollision(); food.Draw(); worm.Draw(); wall.Draw(); consoleKeyInfo = Console.ReadKey(); switch (consoleKeyInfo.Key) { case ConsoleKey.UpArrow: dir = Dir.UP; break; case ConsoleKey.DownArrow: dir = Dir.DOWN; break; case ConsoleKey.LeftArrow: dir = Dir.LEFT; break; case ConsoleKey.RightArrow: dir = Dir.RIGHT; break; } }
public static void Draw() { Console.Clear(); snake.Draw(); food.Setup(); wall.Draw(); }
private void CheckCollision() { if (worm.IsIntersected(wall.body) || worm.IsIntersected(worm.body)) { gameOver = true; Console.Clear(); Console.SetCursorPosition(15, 20); Console.Write("Game Over!"); } else if (worm.IsIntersected(food.body)) { //player.score.Score += 10; scoreLevel.Score += 25; player.Score = scoreLevel.Score; if (scoreLevel.Score == 50) { wall.Clear(); LevelNumber = 1; scoreLevel.Level = 2; wall.Draw(); } else if (scoreLevel.Score == 100) { wall.Clear(); LevelNumber = 2; scoreLevel.Level = 3; wall = new Wall('#', LevelNumber); wall.Draw(); } worm.Eat(food.body); food.GenerateLocation(worm.body, wall.body); } }
static void Main(string[] args) { Snake snake = new Snake(); Wall wall = new Wall(); while (true) { ConsoleKeyInfo press = Console.ReadKey(); if (press.Key == ConsoleKey.UpArrow) { snake.Move(0, -1); } if (press.Key == ConsoleKey.DownArrow) { snake.Move(0, 1); } if (press.Key == ConsoleKey.LeftArrow) { snake.Move(-1, 0); } if (press.Key == ConsoleKey.RightArrow) { snake.Move(1, 0); } if (press.Key == ConsoleKey.Escape) { break; } Console.Clear(); snake.Draw(); wall.Draw(); } }
public static void func() { while (true) { if (direction == 3) { snake.Move(0, 1); } if (direction == 4) { snake.Move(0, -1); } if (direction == 2) { snake.Move(-1, 0); } if (direction == 1) { snake.Move(1, 0); } if (gameOver) { break; } Console.Clear(); snake.Draw(); wall.Draw(); Thread.Sleep(speed); } }
public void Draw() { Console.Clear(); Console.SetCursorPosition(0, 0); for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { if (i == 0 || i == height - 1) { Console.ForegroundColor = ConsoleColor.Green; Console.Write('#'); } else if (j == 0 || j == width - 1) { Console.ForegroundColor = ConsoleColor.Green; Console.Write('#'); } } Console.WriteLine(); } Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Username: "******"Your score: " + score); Console.WriteLine("Level: " + degree); w.Draw(); f.Draw(); b.Draw(); }
/*public void Run() * { * ThreadStart action = new ThreadStart(ChangeFrame); * Thread task = new Thread(action); * task.Start(); * food.Draw(); * wall.Draw(); * }*/ public void Run2() { timer.Elapsed += Timer_Elapsed; timer.Start(); gameTime.Elapsed += GameTime_Elapsed; gameTime.Start(); wall.Draw(); if (food.body.Count == 0) { food.Generate(worm.body, wall.body); } food.Draw(); }
static void TestWall() { Wall wall = new Wall('#', ConsoleColor.Green); wall.LoadLevel(1); wall.Draw(); }
public GameState() { Console.SetWindowSize(40, 40); Console.SetBufferSize(40, 40); Console.CursorVisible = false; Console.Clear(); wall.Draw(); }
public static void Draw() { snake.Draw(); wall.Draw(); food.Draw(); Program.ShowScore(); Program.FindSpeed(); }
public void StartGame() { run = true; wall.LoadLevel(1); // draw it only once wall.Draw(); ThreadStart threadStart = new ThreadStart(DrawAndMoveGameObjects); Thread moveDrawThread = new Thread(threadStart); // run the thread moveDrawThread.Start(); // balance = 10 000 -> 15 000 -> 9000 // op1: add 5000 = (1) get balance; (2) balance = (1) + 5000 // op2: pay 1000 (mobile) = (1) get balance; (2) balance = (1) - 1000 while (run) { // leads to many errors //DrawAndMoveGameObjects(); ConsoleKeyInfo pressedKey = Console.ReadKey(); switch (pressedKey.Key) { case ConsoleKey.UpArrow: // set movement direction serpent.ChangeDirection(Direction.Up); break; case ConsoleKey.DownArrow: serpent.ChangeDirection(Direction.Down); break; case ConsoleKey.LeftArrow: serpent.ChangeDirection(Direction.Left); break; case ConsoleKey.RightArrow: serpent.ChangeDirection(Direction.Right); break; case ConsoleKey.Escape: run = false; break; default: break; } } Console.Clear(); Console.ForegroundColor = ConsoleColor.White; Console.SetCursorPosition(19, 19); Console.Write("GAME OVER"); }
public void Run() { timer.Elapsed += Timer_Elapsed; timer.Start(); food.GenerateLocation(worm.body, wall.body); wall.Draw(); food.Draw(); }
public void Draw() { if (!gameOver) { w.Draw(); f.Draw(); b.Draw(); } }
public static void Draw() { //Console.Clear(); snake.Draw(); food.Draw(); wall.Draw(); Console.SetCursorPosition(0, 21); Console.WriteLine("Your Score: " + score); }
public void Draw() { if (!gameOver) { worm.Draw(); food.Draw(); wall.Draw(); } }
public void Draw() { if (!end) { w.Draw(); } f.Draw(); b.Draw(); }
public void Draw() { worm.Draw(); wall.Draw(); if (food.body.Count == 0) { food.Generate(worm.body, wall.body); } food.Draw(); }
/// <summary> /// The main method. /// </summary> /// <param name="args">Some arguments</param> private static void Main(string[] args) { var isGameOn = true; var game = new Game(28, 70, 10, 10, 'X', 'O', 200m); Food food = new FoodAt(17, 20); var wall = new Wall(game.WindowHeigth, game.WindowWidth, game.WallSymbol); var snake = new Snake( new Point( game.SnakeStartPositionX, game.SnakeStartPositionY, game.SnakeSymbol), Direction.Right); Console.WindowHeight = game.WindowHeigth + 2; Console.WindowWidth = game.WindowWidth + 2; Console.CursorVisible = false; wall.Draw(); food.Draw(); ConsoleKey command = ConsoleKey.RightArrow; while (isGameOn) { System.Threading.Thread.Sleep((int)game.Speed); if (Console.KeyAvailable) { command = Console.ReadKey().Key; snake.HandleKey(command); } snake.MoveSnake(); if (snake.Eat(food)) { game.AddSpeed(); food = CreateFood(game); food.Draw(); } var isWallHit = snake.DidSnakeHitWall(snake, game.WindowWidth, game.WindowHeigth); if (isWallHit) { isGameOn = false; Console.SetCursorPosition(10, 10); Console.WriteLine("The snke hit the wall and died."); } } ContinueTheGameOrNot(); }
public void Run(string ass) { Thread thread = new Thread(MoveSnake); thread.Start(); project(ass); food.GenerateLocation(worm.body, wall.body); wall.Draw(); food.Draw(); }
public void StartGame() { run = true; wall.LoadLevel(1); // draw it only once wall.Draw(); while (run) { serpent.Draw(); food.Draw(); ConsoleKeyInfo pressedKey = Console.ReadKey(); switch (pressedKey.Key) { case ConsoleKey.UpArrow: // Clear before moving because if serpent moves first, we cannot clear properly serpent.Clear(); serpent.Move(Direction.Up); CheckFoodCatch(); break; case ConsoleKey.DownArrow: serpent.Clear(); serpent.Move(Direction.Down); CheckFoodCatch(); break; case ConsoleKey.LeftArrow: serpent.Clear(); serpent.Move(Direction.Left); CheckFoodCatch(); break; case ConsoleKey.RightArrow: serpent.Clear(); serpent.Move(Direction.Right); CheckFoodCatch(); break; case ConsoleKey.Escape: run = false; break; default: break; } } Console.Clear(); Console.ForegroundColor = ConsoleColor.White; Console.SetCursorPosition(19, 19); Console.Write("GAME OVER"); }
static void Main(string[] args) { Console.SetWindowSize(40, 50); Console.SetBufferSize(40, 50); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("Continue - 1"); Console.WriteLine("New game - 2"); Console.WriteLine("Pause - space"); string option = Console.ReadLine(); Food food1 = new Food(); Console.Clear(); if (option == "1") { System system = Deserialize(); food1.WhereisFood(system.wall, system.worm); Keys(system.wall, system.worm, food1); if (!system.worm.isAlive) { Console.WriteLine("Start new game?"); Console.WriteLine("2-yes"); string option1 = Console.ReadLine(); if (option1 == "2") { Console.Clear(); Console.SetWindowSize(40, 40); Worm worm = new Worm(); Console.Clear(); Global.level = 1; Wall wall = new Wall(Global.level); wall.Draw(); Food food = new Food(); food.WhereisFood(wall, worm); /// System system = new System(wall, worm); Keys(wall, worm, food); } } } else { Console.SetWindowSize(40, 40); Worm worm = new Worm(); Wall wall = new Wall(Global.level); wall.Draw(); Food food = new Food(); food.WhereisFood(wall, worm); /// System system = new System(wall, worm); Keys(wall, worm, food); } }
static void Draw() { Console.Clear(); snake.Draw(); food.Draw(); wall.Draw(); while (alive) { Thread.Sleep(250); snake.Clear(); snake.Move(); if (snake.intersect((GameObject)food)) { snake.upgrade(); food.Clear(); food.setPoint(getEmptyCell()); food.Draw(); score++; curscore++; } if (wall.intersect(snake.points[0])) { alive = false; break; } snake.Draw(); Console.SetCursorPosition(0, HEIGHT); Console.Write("Score: {0} Level: {1}", score, level); if (curscore == 5) { curscore = 0; level++; Console.Clear(); wall = new Wall(); for (int i = 1; i <= 10 * (level + 1); i++) { wall.points.Add(getEmptyCell()); } snake.Draw(); food.Draw(); wall.Draw(); Thread.Sleep(1000); } } }
public void Run() { timer.Elapsed += Timer_Elapsed; timer.Start(); wall = new Wall('#', LevelNumber, c); wall.Draw(); food.GenerateLocation(worm.body, wall.body); food.Draw(); scoreLevel.Draw(); //player.Draw(); }
public void Run(int diff) { this.diff = diff; this.diff += score / 4; timer.Elapsed += Timer_Elapsed; timer.Interval = 400 - this.diff * 85; timer.Start(); Console.ForegroundColor = ConsoleColor.Green; f.Draw(); Console.ResetColor(); b.Draw(); }
public void Draw() { if (!gameOver) { wall = new Wall('#', LevelNumber); worm.Draw(); food.Draw(); wall.Draw(); //player.score.Draw(); scoreLevel.Draw(); player.Draw(); } }
public void Run() { timer2.Elapsed += ChangeTime; timer2.Interval = 1000; timer2.Start(); timer.Elapsed += Timer_Elapsed; timer.Interval = 120; timer.Start(); f.Draw(); b.Draw(); }
static void Main(string[] args) { Console.SetBufferSize(80, 25); Wall walls = new Wall(80, 25); walls.Draw(); //Отрисовка точек Point p = new Point(4, 5, '*'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '$'); Point food = foodCreator.CreateFood(); food.Draw(); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } WriteGameOver(); Console.ReadLine(); }