private bool CheckForWallCollision(SnakePlayer snakeX) { if (snakeX.IsIntersectingRect(new Rectangle(-100, 0, 100, GameCanvas.Height))) { return(true); } //snakeX.OnHitWall(Direction.left); if (snakeX.IsIntersectingRect(new Rectangle(0, -100, GameCanvas.Width, 100))) { return(true); } //snakeX.OnHitWall(Direction.up); if (snakeX.IsIntersectingRect(new Rectangle(GameCanvas.Width, 0, 100, GameCanvas.Height))) { return(true); } //snakeX.OnHitWall(Direction.right); if (snakeX.IsIntersectingRect(new Rectangle(0, GameCanvas.Height, GameCanvas.Width, 100))) { return(true); } //snakeX.OnHitWall(Direction.down); return(false); }
private void CheckForCollisions() { if (Player1.IsIntersectingRect(new Rectangle(-100, 0, 100, GameCanvas.Height))) { Player1.OnHitWall(Direction.left); } if (Player1.IsIntersectingRect(new Rectangle(0, -100, GameCanvas.Width, 100))) { Player1.OnHitWall(Direction.up); } if (Player1.IsIntersectingRect(new Rectangle(GameCanvas.Width, 0, 100, GameCanvas.Height))) { Player1.OnHitWall(Direction.right); } if (Player1.IsIntersectingRect(new Rectangle(0, GameCanvas.Height, GameCanvas.Width, 100))) { Player1.OnHitWall(Direction.down); } //Is hitting food List <Rectangle> SnakeRects = Player1.GetRects(); foreach (Rectangle rect in SnakeRects) { if (FoodMngr.IsIntersectingRect(rect, true)) { FoodMngr.AddRandomFood(); Player1.AddBodySegments(1); score++; ScoreTxtBox.Text = score.ToString(); } if (FoodMngr.IsIntersectingRectWithRed(rect, true)) { FoodMngr.AddRandomFoodRed(); Player1.AddBodySegments(1); score += 2; ScoreTxtBox.Text = score.ToString(); } } }
private void CheckForCollisions() { if (Player1.IsSelfIntersecting()) // Check for collisions with itself { SetGameOver("Hit itself"); // If so, trigger the game-over screen } if (Player1.IsIntersectingRect(new Rectangle(-100, 0, 100, GameCanvas.Height))) { SetGameOver("Hit left wall"); } if (Player1.IsIntersectingRect(new Rectangle(0, -100, GameCanvas.Width, 100))) { SetGameOver("Hit top wall"); } if (Player1.IsIntersectingRect(new Rectangle(GameCanvas.Width, 0, 100, GameCanvas.Height))) { SetGameOver("Hit right wall"); } if (Player1.IsIntersectingRect(new Rectangle(0, GameCanvas.Height, GameCanvas.Width, 100))) { SetGameOver("Hit bottom wall"); } // Is hitting food var snakeRects = Player1.GetRects(); foreach (var rect in snakeRects) { if (FoodMngr.IsIntersectingRect(rect, true)) { FoodMngr.AddRandomFood(); Player1.AddBodySegments(1); Player1.AddScore(); score++; ScoreTxtBox.Text = score.ToString(); } } }
private void CheckForCollisions() { if (player.IsIntersectingRect(new Rectangle(-100, 0, 100, GameCanvas.Height))) { player.OnHitWall(Direction.Left); } if (player.IsIntersectingRect(new Rectangle(0, -100, GameCanvas.Width, 100))) { player.OnHitWall(Direction.Up); } if (player.IsIntersectingRect(new Rectangle(GameCanvas.Width, 0, 100, GameCanvas.Height))) { player.OnHitWall(Direction.Right); } if (player.IsIntersectingRect(new Rectangle(0, GameCanvas.Height, GameCanvas.Width, 100))) { player.OnHitWall(Direction.Down); } //Is hitting food List <Rectangle> SnakeRects = player.GetRects(); foreach (Rectangle rect in SnakeRects) { if (foodManager.IsIntersectingRect(rect, true)) { foodManager.AddRandomFood(); player.AddBodySegments(1); score += GetScore(); ScoreTxtBox.Text = score.ToString(); } } }