예제 #1
0
        private void UpdateScreen(object sender, EventArgs e)
        {
            //Check if Game Over
            if (GameSettings.Gameover)
            {
                //Check if enter key is pressed
                if (KeyboardInput.KeyPressed(Keys.Enter))
                {
                    StartGame();
                }
            }
            else
            {
                if (KeyboardInput.KeyPressed(Keys.Right) && GameSettings.Directions != Direction.Left)
                {
                    GameSettings.Directions = Direction.Right;
                }
                else if (KeyboardInput.KeyPressed(Keys.Left) && GameSettings.Directions != Direction.Right)
                {
                    GameSettings.Directions = Direction.Left;
                }
                else if (KeyboardInput.KeyPressed(Keys.Up) && GameSettings.Directions != Direction.Down)
                {
                    GameSettings.Directions = Direction.Up;
                }
                else if (KeyboardInput.KeyPressed(Keys.Down) && GameSettings.Directions != Direction.Up)
                {
                    GameSettings.Directions = Direction.Down;
                }
                MovePlayer();
            }

            pbCanvas.Invalidate();
        }
예제 #2
0
 private void Form1_KeyUp(object sender, KeyEventArgs e)
 {
     KeyboardInput.ChangeState(e.KeyCode, false);
 }
예제 #3
0
 private void Form1_KeyDown(object sender, KeyEventArgs e)
 {
     KeyboardInput.ChangeState(e.KeyCode, true);
 }