private FullSnake _Snake; // Temporary snake. #endregion Fields #region Constructors /* * Constructor of NetworkCOntainer * - Initialize variables. * */ public NetworkContainer() { _Msg = "000"; _Snake = new FullSnake(); _Fruit = new Fruit(); _Insect = new Insect(); _ListWalls = new ListWalls(); _Nickname = ""; _Score = 0; _HasBeenModified = false; }
private int _Y; // Position in Y. #endregion Fields #region Constructors /* * Constructor of Wall * - Initialize variables * */ public Wall(int width, int height, FullSnake snake, Fruit fruit, Insect insect, List<Wall> listWall) { int tmpX, tmpY; _Side = width / 54 - 2; _RandomNumber = new Random(); tmpX = Generate_X(width); tmpY = Generate_Y(height); while(!CheckPositions(tmpX,tmpY,snake,fruit,insect,listWall)) { tmpX = Generate_X(width); tmpY = Generate_Y(height); } _X = tmpX; _Y = tmpY; }
/* * Check if temporary X & Y are on the snake, the fruit, the insect, or a wall * */ private Boolean CheckPositions(int x, int y, FullSnake fullSnake, Fruit fruit, Insect insect, List<Wall> listWalls) { Boolean ok = true; for (int i = 0; i < fullSnake.Get_SnakeSize(); i++) { if ((x == fullSnake.Get_Snake()[i].Get_X()) && (y == fullSnake.Get_Snake()[i].Get_Y())) { ok = false; //Console.WriteLine("Wall appeared on the snake"); } } if (x == fruit.Get_X() && y == fruit.Get_Y()) { ok = false; //Console.WriteLine("Wall appeared on the fruit"); } if (((insect.Get_X() == x) && (insect.Get_Y() == y)) || ((insect.Get_X() == (x + (_Side / 2 + 1))) && (insect.Get_Y() == y)) || ((insect.Get_X() == x) && (insect.Get_Y() == (y + (_Side / 2) + 1))) || ((insect.Get_X() == (x + (_Side / 2 + 1))) && (insect.Get_Y() == (y + (_Side / 2) + 1)))) { ok = false; //Console.WriteLine("Wall appeared on the insect"); } if(listWalls != null) for (int z = 0; z < listWalls.Count(); z++) { if ((x == listWalls[z].Get_X()) && (z == listWalls[z].Get_Y())) { ok = false; //Console.WriteLine("Wall appeared on a wall"); } } return ok; }
////////////// // Set _Insect public void Set_Insect(Insect insect) { _Insect = insect; }
/* * Method for initializing the Game: * - Initialize object for playing. * - Initialize timers (one for the game progress, one for the insect). * - initialize the thread for graphical rendering. * */ public void InitializeGame() { _FullSnake = new FullSnake(this.gameBoardPictureBox.Width); _Fruit = new Fruit(this.gameBoardPictureBox.Width, this.gameBoardPictureBox.Height); _Insect = new Insect(this.gameBoardPictureBox.Width, this.gameBoardPictureBox.Height, -666, -666); if (_Multiplayer) _ListWalls = new ListWalls(); _Score = 0; _TimerInterval = 70; _Direction = 1; _GameOver = false; _InsectIsPresent = false; _InGame = true; _Timer = new Timer(); _Timer.Interval = _TimerInterval; _Timer.Tick += new EventHandler(TimerTick); _InsectTimer = new Timer(); _InsectTimer.Interval = 1000; _InsectTimer.Tick += new EventHandler(InsectTimerTick); _RenderThread = new System.Threading.Thread(new System.Threading.ThreadStart(Render)); _RenderThread.Name = "RenderThread"; _RenderThread.IsBackground = true; }
////////////////////////////// // Display of the mini insect public void RenderMiniInsect(Insect insect, PictureBox miniGameBoardPictureBox) { if (_MiniInsect.Parent != miniGameBoardPictureBox) miniGameBoardPictureBox.Controls.Add(_MiniInsect); _MiniInsect.Location = new System.Drawing.Point(insect.Get_X()/2, insect.Get_Y()/2); }
//////////////////////// // Display of the insect public void RenderInsect(Insect insect, PictureBox gameBoardPictureBox) { if (_Insect.Parent != gameBoardPictureBox) gameBoardPictureBox.Controls.Add(_Insect); _Insect.Location = new System.Drawing.Point(insect.Get_X(), insect.Get_Y()); }