static void Main(string[] args) { GameState game = new GameState(); game.ShowBanner(); game.GetInput(); Console.Clear(); game.Draw(); game.Run(); while (!gameover) { ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); if (consoleKeyInfo.Key == ConsoleKey.K) { Serialize(game); } else if (consoleKeyInfo.Key == ConsoleKey.L) { game.Stop(); game = Deserialize(); game.Draw(); game.Run(); } else { game.ProcessKeyEvent(consoleKeyInfo); } } }
static void Main(string[] args) { GameState game = new GameState(); player.SetName(); game.Run(); while (true) { player.Draw(); ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); if (consoleKeyInfo.Key == ConsoleKey.F2) { Serialize(game); } else if (consoleKeyInfo.Key == ConsoleKey.F3) { game.Stop(); game = Deserialize(); game.Run(); } else { game.ProcessKeyEvent(consoleKeyInfo); } } }
static void Main(string[] args) { GameState gameState = new GameState(); if (!end) { gameState.Run(); } while (!end) { gameState.Draw(); ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); switch (consoleKeyInfo.Key) { case ConsoleKey.F2: gameState.Save(); break; case ConsoleKey.F3: gameState.Reset(); gameState = gameState.Load(); gameState.Run(); break; default: gameState.PressedKey(consoleKeyInfo); break; } } }
static void Main(string[] args) { GameState gameState = new GameState(); while (!GameState.GameOver) { gameState.Run(); } }
static void Main(string[] args) { GameState gameState = new GameState(); gameState.Run(); while (true) { ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); gameState.PressedKey(consoleKeyInfo); } }
static void Main(string[] args) { Task task = new Task(new Action(DoIt)); task.Start(); gameState.Run(); while (true) { gameState.ChangeFrame(); Thread.Sleep(120); } }
static void Main(string[] args) { GameState game = new GameState(); project1 gg = new project1(); while (true) { Console.SetCursorPosition(1, 20); cpp(); Console.SetCursorPosition(24, 20); gg.anton(Console.ReadLine()); Console.SetCursorPosition(1, 20); Console.WriteLine(" "); break; } game.Run(gg.str()); while (true) { ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); if (consoleKeyInfo.Key == ConsoleKey.F2) { Serialize(game); } else if (consoleKeyInfo.Key == ConsoleKey.F3) { game.Stop(); game = Deserialize(); game.Run(gg.str()); } else { game.ProcessKeyEvent(consoleKeyInfo); } } }
static void Main(string[] args) { Nextlvl.Deserialize(); GameState game = new GameState(); if (Returnlvl.count == 1) { Butter.username = Returnlvl.login; Butter.score = Returnlvl.score; Savescore.Deserialize(); Console.Clear(); game.Run2(); while (true) { if (Butter.gameOver) { GameState.gameover(); } game.DrawScore(); ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); game.ProcessKeyEvent(consoleKeyInfo); } } else { Console.WriteLine("Champions:"); Savescore.Deserialize(); DesOutput.PrintScore(); Console.WriteLine("Enter username:"); Butter.username = Console.ReadLine(); Console.Clear(); game.Run(); while (true) { if (Butter.gameOver) { GameState.gameover(); } ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); game.ProcessKeyEvent(consoleKeyInfo); game.DrawScore(); } } }
static void DoIt() { while (true) { consoleKeyInfo = Console.ReadKey(); switch (consoleKeyInfo.Key) { case ConsoleKey.F2: gameState.Save(); break; case ConsoleKey.F3: Console.Clear(); gameState = gameState.Load(); gameState.Run(); break; default: gameState.ProcessKey(consoleKeyInfo); break; } } }
static void Main(string[] args) { string[] Option = new string[2]; Option[0] = "Start"; Option[1] = "Difficult"; GameState gameState = new GameState(); Interface menu = new Interface { Diff = 0, Options = Option, SelectedIndex = 0 }; Menu m = Menu.main; bool res = false; int diff = 0; while (!res) { if (m == Menu.main) { menu.Draw(); } else { menu.Option(); } ConsoleKeyInfo Key = Console.ReadKey(); switch (Key.Key) { case ConsoleKey.UpArrow: menu.SelectedIndex++; break; case ConsoleKey.DownArrow: menu.SelectedIndex--; break; case ConsoleKey.RightArrow: if (menu.SelectedIndex == 1) { menu.Diff++; } break; case ConsoleKey.LeftArrow: if (menu.SelectedIndex == 1) { menu.Diff--; } break; case ConsoleKey.Enter: if (menu.SelectedIndex == 1) { m = Menu.Option; Console.WriteLine("Press ESC"); } else { m = Menu.main; res = true; } break; case ConsoleKey.Escape: if (menu.SelectedIndex == 1) { diff = menu.Diff; m = Menu.main; } else { Environment.Exit(0); } break; } } Console.Clear(); gameState.AskName(); gameState.Run(diff); gameState.Generate(); gameState.Score(0); while (true) { ConsoleKeyInfo consoleKey = Console.ReadKey(); switch (consoleKey.Key) { case ConsoleKey.F4: gameState = gameState.Load(); break; case ConsoleKey.F5: gameState.Save(); break; default: gameState.PressedKey(consoleKey); break; } } }