private void DrawTile(int value, int x, int y, SpriteBatch spriteBatch) { if (value == Powerup_Tile) { spriteBatch.Draw(contentManager.Get <Texture2D>("apple"), new Vector2(x, y), null); } else if (value == Wall_Tile) { spriteBatch.Draw(contentManager.Get <Texture2D>("wall"), new Vector2(x, y), null); } }
public void Draw(GameContentManager contentManager, SpriteBatch spriteBatch) { spriteBatch.Draw(contentManager.Get <Texture2D>(Texture), new Vector2(X * (int)TileSize.X, Y * (int)TileSize.Y), Color.White); }