//Place random food object private void GenerateFood() { int maxXPos = pbCanvas.Size.Width / Settings.Width; int maxYPos = pbCanvas.Size.Height / Settings.Height; Random random = new Random(); food = new Circle { x = random.Next(0, maxXPos), y = random.Next(0, maxYPos) }; }
private void GenerateFood() { int maxXPosition = this.pbCanvas.Size.Width / Settings.Width; int maxYposition = this.pbCanvas.Size.Height / Settings.Height; Random random = new Random(); int x = random.Next(0, maxXPosition); int y = random.Next(0, maxYposition); this.food = new Circle(x, y); }
//Place food randomly on canvas private void GenerateFood() { int maxXPos = canvas.Size.Width / Settings.Width; int maxYPos = canvas.Size.Height / Settings.Height; Random random = new Random(); food = new Circle(); food.X = random.Next(0, maxXPos); food.Y = random.Next(0, maxYPos); }
/// <summary> /// Special constructor /// </summary> /// <param name="a"></param> /// <param name="d"></param> public SplashScreen() { InitializeComponent(); new Settings(); Settings.direction = Direction.Right; //Set game speed and start timer gameTimer.Interval = 2000 / Settings.Speed; gameTimer.Tick += UpdateScreen; snake.Clear(); Circle head = new Circle { X = 5, Y = ((pbCanvas.Height / Settings.Width) / 2) }; snake.Add(head); Circle circle = new Circle { X = snake[snake.Count - 1].X, Y = snake[snake.Count - 1].Y }; snake.Add(circle); Circle circle2 = new Circle { X = snake[snake.Count - 1].X, Y = snake[snake.Count - 1].Y }; snake.Add(circle2); Circle circle3 = new Circle { X = snake[snake.Count - 1].X, Y = snake[snake.Count - 1].Y }; snake.Add(circle3); Circle circle4 = new Circle { X = snake[snake.Count - 1].X, Y = snake[snake.Count - 1].Y }; snake.Add(circle4); Circle circle5 = new Circle { X = snake[snake.Count - 1].X, Y = snake[snake.Count - 1].Y }; snake.Add(circle5); Circle circle6 = new Circle { X = snake[snake.Count - 1].X, Y = snake[snake.Count - 1].Y }; snake.Add(circle6); gameTimer.Start(); }
private void Eat() { int x = this.snake[this.snake.Count - 1].X; int y = this.snake[this.snake.Count - 1].Y; Circle eatedFood = new Circle(x, y); this.snake.Add(eatedFood); Settings.Score += Settings.Points; this.lblScore.Text = Settings.Score.ToString(); this.GenerateFood(); }
private void Eat() { //add circle to body Circle food = new Circle(); food.x = snake[snake.Count - 1].x; food.y = snake[snake.Count - 1].y; snake.Add(food); //update score Settings.Score += Settings.Points; labelScore.Text = Settings.Score.ToString(); GenerateFood(); }
private void Eat() { //Add circle to body Circle circle = new Circle { x = Snake[Snake.Count - 1].x, y = Snake[Snake.Count - 1].y }; Snake.Add(circle); //Update score Settings.Score += Settings.Points; labelScore.Text = Settings.Score.ToString(); GenerateFood(); }
private void StartGame() { gameoverLabel.Visible = false; //Set settings to default new Settings(); Snake.Clear(); //Create new player object Circle head = new Circle(); head.X = 25; head.Y = 20; Snake.Add(head); scoreLabel.Text = Settings.Score.ToString(); GenerateFood(); }
private void StartGame() { lblGameOver.Visible = false; //Set settings to default new Settings(); //Create new player object Snake.Clear(); Circle head = new Circle {X = 10, Y = 5}; Snake.Add(head); lblScore.Text = Settings.Score.ToString(); GenerateFood(); }
private void Eat() { Circle food = new Circle(); food.X = Snake[Snake.Count - 1].X; food.Y = Snake[Snake.Count - 1].Y; Snake.Add(food); //Update score Settings.Score += Settings.Points; scoreLabel.Text = Settings.Score.ToString(); GenerateFood(); }
private void GenerateFood() { int maxXPos = pbCanvas.Size.Width / Settings.Width; int maxYPos = pbCanvas.Size.Height / Settings.Height; int x = random.Next(0, maxXPos); int y = random.Next(0, maxYPos); int i = 0; while (i < snake.Count) { if ((snake[i].X == x) && (snake[i].Y == y)) { x = random.Next(0, maxXPos); y = random.Next(0, maxYPos); i = 0; } else { i++; } } food = new Circle(x, y); }
public void TestSuperFruit() { Circle sfood = new Circle { X = 50, Y = 50 }; GameForm myform = new GameForm(false, false, 2); myform.GenerateSuperFood(sfood); Assert.AreEqual(myform.superFood.X, sfood.X); Assert.AreEqual(myform.superFood.Y, sfood.Y); }
private void GenerateFood() { Random random = new Random(); Food = new Circle(); //set max position of food int maxXPosition = mainAreaPb.Size.Width / Settings.Width; int maxYPosition = mainAreaPb.Size.Height / Settings.Heigth; Food.X = random.Next(0, maxXPosition); Food.Y = random.Next(0, maxYPosition); }
private void Eat() { Game.FoodRemaining--; //Add food to body Circle food = new Circle(0, 0); food.X = Game.Snake[Game.Snake.Count - 1].X; food.Y = Game.Snake[Game.Snake.Count - 1].Y; Game.Snake.Add(food); Random rnd = new Random(); poz = rnd.Next(0, 3); //Update Score Settings.Score += Settings.Points; Score_lbl.Text = Settings.Score.ToString(); food.X = -1; food.Y = -1; if (MenuForm.RelaxMode == false) { if (Settings.Score == 700) { Level1(); NewSnake(); } if (Settings.Score == 1400) { Level2(); NewSnake(); } if (Settings.Score == 2100) { Level3(); NewSnake(); } if (Settings.Score == 2900) { Level4(); NewSnake(); } if (Settings.Score == 3700) { Level5(); NewSnake(); } if (Settings.Score == 4600) { Level6(); NewSnake(); } if (Settings.Score == 5600) { Level7(); NewSnake(); } if (Settings.Score == 6600) { Settings.Win = true; } } Game.GenerateFood(pbCanvas.Size.Width, pbCanvas.Size.Height); }
private void StartGame() { var settings = new Settings(); this.lblGameOver.Visible = false; this.snake.Clear(); Circle head = new Circle(10, 5); this.snake.Add(head); this.lblScore.Text = Settings.Score.ToString(); this.GenerateFood(); }
/// <summary> /// Starts the game with special settings /// </summary> /// <param name="a"></param> /// <param name="d"></param> public void StartGame(bool a, bool c ,int d) { new Settings(a, c ,d); lblGameMessage.Visible = false; //Create new player object snake.Clear(); Circle head = new Circle { X = 10, Y = 5 }; snake.Add(head); toolStripStatusLabel1.Text = "Score: " + Settings.Score.ToString(); gameTimer.Start(); superfoodTimer.Start(); GenerateFood(); if (c) { Music = new SoundPlayer(@"../../Resources/JohnCena.wav"); Music.PlayLooping(); } else Music = new SoundPlayer(@"../../Resources/GetLucky2.wav"); Music.PlayLooping(); }
//Methods for tests public void GenerateSuperFood(Circle sfood) { int maxXPos = pbCanvas.Size.Width / Settings.Width; int maxYPos = pbCanvas.Size.Height / Settings.Height; Random random = new Random(); superFood = new Circle { X = sfood.X, Y = sfood.Y }; eaten = false; }
/// <summary> /// Generates super food /// </summary> public void GenerateSuperFood() { int maxXPos = pbCanvas.Size.Width / Settings.Width; int maxYPos = pbCanvas.Size.Height / Settings.Height; Random random = new Random(); superFood = new Circle { X = random.Next(0, maxXPos), Y = random.Next(0, maxYPos) }; eaten = false; }
/// <summary> /// What happens when a special food is eaten /// </summary> public void EatSpec() { //Add circle to body eaten = true; Circle circle = new Circle { X = snake[snake.Count - 1].X, Y = snake[snake.Count - 1].Y }; snake.Add(circle); Circle circle2 = new Circle { X = snake[snake.Count - 1].X, Y = snake[snake.Count - 1].Y }; snake.Add(circle2); Circle circle3 = new Circle { X = snake[snake.Count - 1].X, Y = snake[snake.Count - 1].Y }; snake.Add(circle3); //Update Score Settings.Score += 40; toolStripStatusLabel1.Text = "Score: " + Settings.Score.ToString(); Random rng = new Random(); superfoodTimer.Interval = rng.Next(2000, 3000); }
/// <summary> /// What happends when the snake eats a food /// </summary> public void Eat() { //Add circle to body Circle circle = new Circle { X = snake[snake.Count - 1].X, Y = snake[snake.Count - 1].Y }; snake.Add(circle); //Update Score Settings.Score += Settings.Points; toolStripStatusLabel1.Text = "Score: " + Settings.Score.ToString(); GenerateFood(); }
private void StartGame() { new Settings(); lblGameOver.Visible = false; lblScore.Text = Settings.Score.ToString(); gameTimer.Interval = 1000 / Settings.Speed; gameTimer.Start(); snake.Clear(); //create a new game int maxXPos = pbCanvas.Size.Width / Settings.Width; int maxYPos = pbCanvas.Size.Height / Settings.Height; Circle head = new Circle(random.Next(0, maxXPos), random.Next(0, maxYPos)); snake.Add(head); GenerateFood(); }
private void StartGame() { gameOverLabel.Visible = false; Settings.Score = 0; DifficultyCounter = 1; gameTimer.Interval = 100; //set default settings new Settings(); //create new snake and food Snake.Clear(); Circle head = new Circle(); head.X = 10; head.Y = 5; Snake.Add(head); //set score label pointsLabel.Text = Settings.Score.ToString(); GenerateFood(); }
private void StartGame() { //set game speed and start timer gameTimer.Interval = 1000 / Settings.Speed; gameTimer.Tick += UpdateScreen; gameTimer.Start(); lblGameOver.Visible = false; new Settings(); //create new Player object Snake.Clear(); int maxXPos = pbCanvas.Size.Width / Settings.Width; int maxYPos = pbCanvas.Size.Height / Settings.Height; Random random = new Random(); Circle head = new Circle(random.Next(0, maxXPos), random.Next(0, maxYPos)); Snake.Add(head); lblScore.Text = Settings.Score.ToString(); //Place random food food = new Circle(random.Next(0, maxXPos), random.Next(0, maxYPos)); }
private void Eat() { Circle food = new Circle(); food.X = Snake[Snake.Count - 1].X; food.Y = Snake[Snake.Count - 1].Y; Snake.Add(food); GenerateFood(); Settings.Score += Settings.Points; pointsLabel.Text = Settings.Score.ToString(); //making the game more difficult DifficultyCounter++; if (DifficultyCounter % 7 == 0) { // Settings.Speed += 1; gameTimer.Interval -= 10; } }
private void Eat() { //Add circle to body Circle circle = new Circle { X = Snake[Snake.Count - 1].X, Y = Snake[Snake.Count - 1].Y }; Snake.Add(circle); //Update Score Settings.Score += Settings.Points; lblScore.Text = Settings.Score.ToString(); GenerateFood(); }
public void TestSuperFruitEat() { Circle sfood = new Circle { X = 50, Y = 50 }; GameForm myform = new GameForm(false, false, 2); Assert.AreEqual(1, myform.snake.Count); myform.EatSpec(); Assert.AreEqual(4, myform.snake.Count); }
private void StartGame() { lbGameOver.Visible = false; //reset everything everytime a new game starts new Settings(); //start with 1 circle snake.Clear(); Circle head = new Circle { x = 10, y = 5 }; snake.Add(head); labelScore.Text = Settings.Score.ToString(); GenerateFood(); }