internal void InternalProcessMessage(ClientConnection connection) { // Reads the headers and the request stream Stream requestStream; ITransportHeaders requestHeaders; requestStream = TcpMessageIO.ReceiveMessageStream(connection.Stream, out requestHeaders, connection.Buffer); requestHeaders [CommonTransportKeys.IPAddress] = connection.ClientAddress; requestHeaders [CommonTransportKeys.ConnectionId] = connection.Id; string uri = (string)requestHeaders [CommonTransportKeys.RequestUri]; TcpChannel.ParseChannelUrl(uri, out uri); if (uri != null) { requestHeaders [CommonTransportKeys.RequestUri] = uri; } // Pushes the connection object together with the sink. This information // will be used for sending the response in an async call. ServerChannelSinkStack sinkStack = new ServerChannelSinkStack(); sinkStack.Push(this, connection); ITransportHeaders responseHeaders; Stream responseStream; IMessage responseMsg; ServerProcessing proc = next_sink.ProcessMessage(sinkStack, null, requestHeaders, requestStream, out responseMsg, out responseHeaders, out responseStream); switch (proc) { case ServerProcessing.Complete: TcpMessageIO.SendMessageStream(connection.Stream, responseStream, responseHeaders, connection.Buffer); break; case ServerProcessing.Async: case ServerProcessing.OneWay: break; } }
private void ReadAsyncTcpMessage(object data) { // This method is called by a new thread to asynchronously // read the response to a request // The stack was provided as state data in QueueUserWorkItem IClientChannelSinkStack stack = (IClientChannelSinkStack)data; // The first sink in the stack is this sink. Pop it and // get the status data, which is the TcpConnection used to send // the request TcpConnection connection = (TcpConnection)stack.Pop(this); try { ITransportHeaders responseHeaders; // Read the response, blocking if necessary MessageStatus status = TcpMessageIO.ReceiveMessageStatus(connection.Stream, connection.Buffer); if (status != MessageStatus.MethodMessage) { throw new RemotingException("Unknown response message from server"); } Stream responseStream = TcpMessageIO.ReceiveMessageStream(connection.Stream, out responseHeaders, connection.Buffer); // Free the connection, so it can be reused connection.Release(); connection = null; // Ok, proceed with the other sinks stack.AsyncProcessResponse(responseHeaders, responseStream); } catch { if (connection != null) { connection.Release(); } throw; } }
public void ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, out ITransportHeaders responseHeaders, out Stream responseStream) { TcpConnection connection = null; try { if (requestHeaders == null) { requestHeaders = new TransportHeaders(); } requestHeaders [CommonTransportKeys.RequestUri] = ((IMethodMessage)msg).Uri; // Sends the message connection = TcpConnectionPool.GetConnection(_host, _port); TcpMessageIO.SendMessageStream(connection.Stream, requestStream, requestHeaders, connection.Buffer); connection.Stream.Flush(); // Reads the response MessageStatus status = TcpMessageIO.ReceiveMessageStatus(connection.Stream, connection.Buffer); if (status != MessageStatus.MethodMessage) { throw new RemotingException("Unknown response message from server"); } responseStream = TcpMessageIO.ReceiveMessageStream(connection.Stream, out responseHeaders, connection.Buffer); } finally { if (connection != null) { connection.Release(); } } }