protected void Start() { m_logic = MinigameManager.GetActive <mg_SmoothieSmash>().GameLogic as mg_ss_GameLogic_Survival; m_delayTotal = 1f; }
public void Initialize(mg_ss_GameLogic_Survival p_logic) { m_logic = p_logic; }
protected void Start() { m_logic = MinigameManager.GetActive <mg_SmoothieSmash>().GameLogic as mg_ss_GameLogic_Survival; m_delayTotal = 1f; }
public void Initialize(mg_ss_GameLogic_Survival p_logic) { m_logic = p_logic; }