public AccessAllowedACE(byte[] buffer, int offset) { Header = new AceHeader(buffer, offset + 0); Mask = (AccessMask)LittleEndianConverter.ToUInt32(buffer, offset + 4); Sid = new SID(buffer, offset + 8); }
public AccessAllowedACE() { Header = new AceHeader(); Header.AceType = AceType.ACCESS_ALLOWED_ACE_TYPE; }