public static void DrawPoint(GeneralPoint p) { GL.LineWidth(2); Vector3 pos = p.useStartPos ? p.startPos : new Vector3(p.x, p.y, p.z); GL.Color3(Color.Red); RenderTools.drawCubeWireframe(pos, 3); }
public static void DrawEnemySpawners() { GL.LineWidth(2); foreach (EnemyGenerator c in Runtime.TargetLVD.enemySpawns) { GL.Color4(Color.FromArgb(200, Color.Fuchsia)); foreach (EnmSection s in c.sections) { RenderTools.drawCubeWireframe(new Vector3(s.x, s.y, s.z), 3); } GL.Color4(Color.FromArgb(200, Color.Yellow)); foreach (EnmSection s in c.sections2) { RenderTools.drawCubeWireframe(new Vector3(s.x, s.y, s.z), 3); } } }