public static void ShowGtxMipmapWarning(NUT nut) { if (nut.ContainsGtxTextures()) { MessageBox.Show("Mipmaps will not be exported correctly for some textures.", "GTX textures detected"); } }
public static void PromptUserToConfirmMipRegenIfGtx(NUT nut) { if (nut.ContainsGtxTextures()) { MessageBox.Show("Mipmaps will not be exported correctly for some textures.", "GTX textures detected"); // TODO: Doesn't work properly in game. //DialogResult result = MessageBox.Show("Mipmaps will not be exported correctly for some textures. " + // "Would you like to regenerate all mipmaps? Note: this will modify the existing textures.", // "GTX textures detected", MessageBoxButtons.YesNo); //if (result == DialogResult.Yes) //{ // foreach (NutTexture texture in nut.Nodes) // { // NUT.RegenerateMipmapsFromTexture2D(texture); // } //} } }