예제 #1
0
        private void TextureBoxClickedOn(object sender, EventArgs e)
        {
            BNTXMaterialTextureEditor edit = new BNTXMaterialTextureEditor();

            edit.Show();
            if (BFRES.IsSwitchBFRES)
            {
                edit.LoadTexture(poly, BNTX.textured[mat.textures[0].Name]);
            }
            else
            {
                edit.LoadTexture(poly, null, BFRES.FTEXtextures[mat.textures[0].Name]);
            }
        }
예제 #2
0
 private void button2_Click(object sender, EventArgs e)
 {
     if (BFRES.IsSwitchBFRES)
     {
         foreach (BNTX bntx in Runtime.BNTXList)
         {
             if (bntx.glTexByName.ContainsKey(SelectedTexture))
             {
                 BNTXMaterialTextureEditor edit = new BNTXMaterialTextureEditor();
                 edit.LoadTexture(poly, bntx.glTexByName[SelectedTexture], SelectedTexture);
                 edit.Show();
             }
         }
     }
 }