예제 #1
0
 public void Import(object sender, EventArgs args)
 {
     using (OpenFileDialog fd = new OpenFileDialog())
     {
         fd.Filter = "Supported Formats|*.omo;*.anim;*.chr0;*.smd;*.mta;|" +
                     "Object Motion|*.omo|" +
                     "Maya Animation|*.anim|" +
                     "NW4R Animation|*.chr0|" +
                     "Source Animation (SMD)|*.smd|" +
                     "Smash 4 Material Animation (MTA)|*.mta|" +
                     "All files(*.*)|*.*";
         if (fd.ShowDialog() == DialogResult.OK)
         {
             foreach (string filename in fd.FileNames)
             {
                 if (filename.EndsWith(".mta"))
                 {
                     MTA mta = new MTA();
                     try
                     {
                         mta.Read(filename);
                         Runtime.MaterialAnimations.Add(filename, mta);
                         Nodes.Add(filename);
                     }
                     catch (Exception)
                     {
                         mta = null;
                     }
                 }
                 else if (filename.EndsWith(".smd"))
                 {
                     var anim = new Animation(filename);
                     if (Runtime.TargetVbn == null)
                     {
                         Runtime.TargetVbn = new VBN();
                     }
                     Smd.Read(filename, anim, Runtime.TargetVbn);
                     Nodes.Add(anim);
                 }
                 if (filename.EndsWith(".omo"))
                 {
                     Animation a = OMOOld.read(new FileData(filename));
                     a.Text = filename;
                     Nodes.Add(a);
                 }
                 if (filename.EndsWith(".chr0"))
                 {
                     Nodes.Add(CHR0.read(new FileData(filename), Runtime.TargetVbn));
                 }
                 if (filename.EndsWith(".anim"))
                 {
                     Nodes.Add(ANIM.read(filename, Runtime.TargetVbn));
                 }
             }
         }
     }
 }
예제 #2
0
        private void loadViewportButton_Click(object sender, EventArgs e)
        {
            // Compile the MTA just in case and load into the active viewport.
            mta = new MTA();
            mta.Compile(new List <string>(richTextBox1.Text.Split('\n')));
            ModelViewport modelViewport = (ModelViewport)MainForm.Instance.GetActiveModelViewport();

            if (modelViewport != null)
            {
                modelViewport.CurrentMaterialAnimation = mta;
            }
        }
예제 #3
0
 public ModelContainer()
 {
     ImageKey         = "folder";
     SelectedImageKey = "folder";
     nud     = new Nud();
     nut     = new NUT();
     mta     = new MTA();
     MOI     = new MOI();
     jtb     = new JTB();
     XMB     = new XMBFile();
     Checked = true;
     Refresh();
 }
예제 #4
0
        public void ImportAnimation(string filename)
        {
            if (filename.ToLower().EndsWith(".pac"))
            {
                PAC p = new PAC();
                p.Read(filename);
                AnimationGroupNode animGroup = new AnimationGroupNode()
                {
                    Text = filename
                };
                string groupname = null;
                foreach (var pair in p.Files)
                {
                    if (pair.Key.EndsWith(".omo"))
                    {
                        var anim = OMOOld.read(new FileData(pair.Value));
                        animGroup.Nodes.Add(anim);
                        string animName = Regex.Match(pair.Key, @"([A-Z][0-9][0-9])(.*)").Groups[0].ToString();

                        if (!string.IsNullOrEmpty(animName))
                        {
                            if (groupname == null)
                            {
                                groupname = pair.Key.Replace(animName, "");
                            }
                            anim.Text = animName;
                        }
                        //Runtime.acmdEditor.updateCrcList();
                    }
                    else if (pair.Key.EndsWith(".mta"))
                    {
                        MTA mta = new MTA();
                        mta.read(new FileData(pair.Value));
                        mta.Text = pair.Key;
                        animGroup.Nodes.Add(mta);
                    }
                }

                if (groupname != null && !groupname.Equals(""))
                {
                    animGroup.useGroupName = true;
                    animGroup.Text         = groupname;
                }

                treeView1.Nodes.Add(animGroup);
            }
        }
예제 #5
0
 public MtaEditor(MTA mta)
 {
     InitializeComponent();
     this.mta = mta;
 }
예제 #6
0
            public BFRES_FSHU(MTA mta, ShaderParamAnim fshu, ResFile b)
            {
                mta.Text = fshu.Name;

                mta.FrameCount = (uint)fshu.FrameCount;

                foreach (ShaderParamMatAnim matanim in fshu.ShaderParamMatAnims)
                {
                    MatAnimEntry mat = new MatAnimEntry();

                    mat.Text = matanim.Name;
                    Console.WriteLine($"MatAnim = {mat.Text}");
                    Console.WriteLine($"Curve Count = {matanim.Curves.Count}");

                    if (matanim.Curves.Count == 0)
                    {
                    }

                    //First set the data then iterpolate
                    foreach (AnimCurve cr in matanim.Curves)
                    {
                        mat.InterpolateWU(cr);
                    }
                    mta.matEntries.Add(mat);



                    for (int Frame = 0; Frame < fshu.FrameCount; Frame++)
                    {
                        foreach (MatAnimData track in mat.matCurves)
                        {
                            AnimKey left  = track.GetLeft(Frame);
                            AnimKey right = track.GetRight(Frame);

                            track.Value = Animation.Hermite(Frame, left.frame, right.frame, 0, 0, left.unk1, right.unk1);
                        }
                    }

                    int CurCurve = 0;
                    for (int Frame = 0; Frame < fshu.FrameCount; Frame++)
                    {
                        foreach (MatAnimData track in mat.matCurves)
                        {
                            //This works like this
                            //Each param has their own info. While this loop through each curve determine which data is which
                            //Set the param name. Then detemine the data in between begin curve and total count
                            //Example. Begin curve starts at 0. Count may be 3 for RGB values
                            //Then for next curve would start at 3 and so on
                            //For color I simply use the values starting from RGBA
                            //Then for the next param i subtract the start value to reset the index back to 0
                            foreach (ParamAnimInfo inf in matanim.ParamAnimInfos)
                            {
                                track.shaderParamName = inf.Name;

                                if (inf.BeginCurve >= CurCurve)
                                {
                                    if (inf.FloatCurveCount >= CurCurve)
                                    {
                                        int ColorIndex = CurCurve - inf.BeginCurve;

                                        track.AnimColorType = (MatAnimData.ColorType)ColorIndex;
                                    }
                                }
                            }
                        }
                        CurCurve++;
                    }

                    mta.matEntries.Add(mat);
                }
            }