public void ChangeModel(StructureChangeMsg msg) { structures[msg.from] = msg; KeyValuePair <int, PlayerData>[] players = users.ToArray(); foreach (KeyValuePair <int, PlayerData> playerData in players) { //Debug.Log("StructChange"); msg.to = playerData.Value.clientData.id; Send(msg.GetBytes(), playerData.Value.clientData.id); } }
public int AddModel(StructureChangeMsg msg) { msg.from = structCount; structures.Add(structCount, msg); return(structCount++); }