public MapPlayGameState(MapDisplayGameState background_state) { display_map_state = background_state; }
public TutorialMapSpawnGameState(MapDisplayGameState background_state) { display_map_state = background_state; tutorialPlayer = GlobalAccessors.mPlayer1; }
public TutorialMapSpawnGameState(Haxxit.Maps.Map map) { display_map_state = new MapDisplayGameState(map); tutorialPlayer = GlobalAccessors.mPlayer1; }
public TutorialState(MapDisplayGameState display_map_state) : base() { this.display_map_state = display_map_state; }
public MapSpawnGameState(MapDisplayGameState background_state) { display_map_state = background_state; displayingSpawnDialog = false; }
public MapSpawnGameState(Haxxit.Maps.Map map) { display_map_state = new MapDisplayGameState(map); displayingSpawnDialog = false; }