예제 #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="SceneRequest" /> class.
 /// </summary>
 /// <param name="sceneName">The user-defined name of the Scene (required).</param>
 /// <param name="sceneIcon">The name of the icon.</param>
 /// <param name="sceneColor">The color of the icon.</param>
 /// <param name="devices">Non-sequential list of device actions (required).</param>
 /// <param name="sequences">List of parallel action sequences.</param>
 /// <param name="mode">mode.</param>
 /// <param name="securityMode">securityMode.</param>
 /// <param name="devicegroups">List of device group actions.</param>
 public SceneRequest(string sceneName = default(string), string sceneIcon = default(string), string sceneColor = default(string), List <SceneDeviceRequest> devices = default(List <SceneDeviceRequest>), List <List <string> > sequences = default(List <List <string> >), SceneModeRequest mode = default(SceneModeRequest), SceneSecurityModeRequest securityMode = default(SceneSecurityModeRequest), List <SceneDeviceGroupRequest> devicegroups = default(List <SceneDeviceGroupRequest>))
 {
     // to ensure "sceneName" is required (not null)
     if (sceneName == null)
     {
         throw new ArgumentNullException("sceneName is a required property for SceneRequest and cannot be null");
     }
     this.SceneName = sceneName;
     // to ensure "devices" is required (not null)
     if (devices == null)
     {
         throw new ArgumentNullException("devices is a required property for SceneRequest and cannot be null");
     }
     this.Devices      = devices;
     this.SceneIcon    = sceneIcon;
     this.SceneColor   = sceneColor;
     this.Sequences    = sequences;
     this.Mode         = mode;
     this.SecurityMode = securityMode;
     this.Devicegroups = devicegroups;
 }
예제 #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="SceneAction" /> class.
 /// </summary>
 /// <param name="deviceRequest">deviceRequest.</param>
 /// <param name="modeRequest">modeRequest.</param>
 /// <param name="sleepRequest">sleepRequest.</param>
 /// <param name="deviceGroupRequest">deviceGroupRequest.</param>
 public SceneAction(SceneDeviceRequest deviceRequest = default(SceneDeviceRequest), SceneModeRequest modeRequest = default(SceneModeRequest), SceneSleepRequest sleepRequest = default(SceneSleepRequest), SceneDeviceGroupRequest deviceGroupRequest = default(SceneDeviceGroupRequest))
 {
     this.DeviceRequest      = deviceRequest;
     this.ModeRequest        = modeRequest;
     this.SleepRequest       = sleepRequest;
     this.DeviceGroupRequest = deviceGroupRequest;
 }