static public AppliedForce New(Vector3d vector, Vector3d applicationPoint) { AppliedForce force = pool.Borrow(); force.vector = vector; force.applicationPoint = applicationPoint; return(force); }
public void AddForce(AppliedForce force) { AddForce(force.applicationPoint, force.vector); }
static private void Reset(AppliedForce appliedForce) { }