public override void Update(float seconds) { base.Update(seconds); controller.Update(seconds); skin.Update(seconds); SyncCasheWriter.SubmitNewStatus(this.MgPath, "TurnTurretWiseSpeed", SyncImportant.MidFrequency, this.TurnTurretWiseSpeed); SyncCasheWriter.SubmitNewStatus(this.MgPath, "TurnRaderWiseSpeed", SyncImportant.MidFrequency, this.TurnRaderWiseSpeed); SyncCasheWriter.SubmitNewStatus(this.MgPath, "TurretAzi", SyncImportant.MidFrequency, this.TurretAzi); SyncCasheWriter.SubmitNewStatus(this.MgPath, "RaderAzi", SyncImportant.MidFrequency, this.RaderAzi); }
public override void Update(float seconds) { base.Update(seconds); controller.Update(seconds); skin.Update(seconds); }