public TankContrSinTur(GameObjInfo objInfo, Sprite[] collideSprites, Vector2 initialPos, float initialRota, float maxForwardSpeed, float maxBackwardSpeed, float maxTurnAngleSpeed, float maxTurretAngleSpeed, float maxRaderAngleSpeed, float fireCDTime) : base(objInfo, initialPos, Vector2.Zero, initialRota, 0f, collideSprites) { this.collideSprites = collideSprites; limit = new TankLimitSinTur(maxForwardSpeed, maxBackwardSpeed, maxTurnAngleSpeed, maxTurretAngleSpeed, maxRaderAngleSpeed); this.fireCDTime = fireCDTime; }
public TankContrSinTur ( GameObjInfo objInfo, Sprite[] collideSprites, Vector2 initialPos, float initialRota, float maxForwardSpeed, float maxBackwardSpeed, float maxTurnAngleSpeed, float maxTurretAngleSpeed, float maxRaderAngleSpeed, float fireCDTime ) : base( objInfo, initialPos, Vector2.Zero, initialRota, 0f, collideSprites ) { this.collideSprites = collideSprites; limit = new TankLimitSinTur( maxForwardSpeed, maxBackwardSpeed, maxTurnAngleSpeed, maxTurretAngleSpeed, maxRaderAngleSpeed ); this.fireCDTime = fireCDTime; }