public virtual TColor Result(TVec3 r, TVec3 n, TColor diffuse) { var c = Ambient; foreach (var source in ParallelBeams) { double num1 = n * source.O; if (num1 >= 0.0) { double num2 = num1 * num1 / (n * n * source.O * source.O); c += num2 * source.C; } } foreach (var source in NearSources) { var tvec3 = source.O - r; double num1 = n * tvec3; double num2 = tvec3 * tvec3; if (num1 >= 0.0) { double num3 = num1 * num1 / (n * n * num2 * num2); c += num3 * source.C; } } return diffuse * c; }
public virtual TColor Result(TVec3 r, TVec3 n, TColor diffuse) { var c = Ambient; foreach (var source in ParallelBeams) { double num1 = n * source.O; if (num1 >= 0.0) { double num2 = num1 * num1 / (n * n * source.O * source.O); c += num2 * source.C; } } foreach (var source in NearSources) { var tvec3 = source.O - r; double num1 = n * tvec3; double num2 = tvec3 * tvec3; if (num1 >= 0.0) { double num3 = num1 * num1 / (n * n * num2 * num2); c += num3 * source.C; } } return(diffuse * c); }
public virtual TColor Result(TVec3 r, TVec3 n, TColor diffuse) { TColor tcolor = this.Ambient; foreach (TLight.TSource tsource in this.ParallelBeams) { double num1 = n * tsource.o; if (num1 >= 0.0) { double num2 = num1 * num1 / (n * n * tsource.o * tsource.o); tcolor += num2 * tsource.c; } } foreach (TLight.TSource tsource in this.NearSources) { TVec3 tvec3 = tsource.o - r; double num1 = n * tvec3; double num2 = tvec3 * tvec3; if (num1 >= 0.0) { double num3 = num1 * num1 / (n * n * num2 * num2); tcolor += num3 * tsource.c; } } return(diffuse * tcolor); }
public virtual TColor Result(TVec3 r, TVec3 n, TColor diffuse) { TColor tcolor = this.Ambient; foreach (TLight.TSource tsource in this.ParallelBeams) { double num1 = n * tsource.o; if (num1 >= 0.0) { double num2 = num1 * num1 / (n * n * tsource.o * tsource.o); tcolor += num2 * tsource.c; } } foreach (TLight.TSource tsource in this.NearSources) { TVec3 tvec3 = tsource.o - r; double num1 = n * tvec3; double num2 = tvec3 * tvec3; if (num1 >= 0.0) { double num3 = num1 * num1 / (n * n * num2 * num2); tcolor += num3 * tsource.c; } } return diffuse * tcolor; }
private unsafe void PaintBuffer(int *b) { int[,] numArray = new int[this.W, this.H]; if (!this.BitmapWriteOnly) { int *numPtr = b; for (int index1 = 0; index1 < this.H; ++index1) { for (int index2 = 0; index2 < this.W; ++index2) { numArray[index2, index1] = *numPtr++; } } } double normInf1 = this.Lx.NormInf; double normInf2 = this.Ly.NormInf; TVec3 Origin = this.o - 0.5 * this.Lx - 0.5 * this.Ly; TVec3 tvec3_1 = this.Lx / normInf1; TVec3 tvec3_2 = this.Ly / normInf2; double num1 = (this.MaxX - this.MinX) / normInf1; double num2 = (this.MaxY - this.MinY) / normInf2; double dx = num1; double dy = num2; if ((double)(2 * this.nx) >= normInf1 && (double)(2 * this.ny) >= normInf2) { dx = (this.MaxX - this.MinX) / (double)this.nx; dy = (this.MaxY - this.MinY) / (double)this.ny; } double ValO1 = this.MinX + 0.01 * dx; double ValO2 = this.MinY + 0.01 * dy; TVec3 tvec3_3 = this.Lx; TVec3 tvec3_4 = this.Ly; if (this.Lx.z > 0.0) { ValO1 = this.MaxX - 0.99 * dx; num1 = -num1; dx = -dx; Origin += this.Lx; tvec3_3 = -this.Lx; tvec3_1 = -tvec3_1; } if (this.Ly.z > 0.0) { ValO2 = this.MaxY - 0.99 * dy; num2 = -num2; dy = -dy; Origin += this.Ly; tvec3_4 = -this.Ly; tvec3_2 = -tvec3_2; } int num3 = (int)normInf1; int num4 = (int)normInf2; int num5 = (int)this.Lz.NormInf; bool[] flagArray1 = new bool[num3 + 2]; bool[] flagArray2 = new bool[num4 + 2]; bool[] flagArray3 = new bool[num5 + 2]; if (this.Grid) { TAxisCalc taxisCalc1 = new TAxisCalc(Origin, Origin + tvec3_3, ValO1, ValO1 + normInf1 * num1, 10); TAxisCalc taxisCalc2 = new TAxisCalc(Origin, Origin + tvec3_4, ValO2, ValO2 + normInf2 * num2, 10); double Val1 = ValO1; int index1 = 0; while (index1 <= num3) { if (taxisCalc1.TickPassed(Val1)) { flagArray1[index1] = true; } ++index1; Val1 += num1; } double Val2 = ValO2; int index2 = 0; while (index2 <= num4) { if (taxisCalc2.TickPassed(Val2)) { flagArray2[index2] = true; } ++index2; Val2 += num2; } } if (this.LevelLines) { for (int index = 0; index < num5; ++index) { flagArray3[index] = (index & 4) != 0; } } switch (this.Look) { case EChartLook.FromZeroToSurface: double x1 = ValO1; int index3 = 0; while (index3 <= num3) { bool flag = flagArray1[index3]; TVec3 tvec3_5 = Origin; double y = ValO2; int index1 = 0; while (index1 <= num4) { double num6 = this.f(x1, y); if (num6 > 0.0) { int num7 = (int)tvec3_5.y; int num8 = (int)(tvec3_5.y - num6); if (num8 < 0) { num8 = 0; } TColor Diffuse = this.color0(x1, y); if (this.Grid && (flag || flagArray2[index1])) { Diffuse = this.Surface.GridDiffuse; } Diffuse = this.color(x1, y, dx, dy, Diffuse); Diffuse.Clip(); int num9 = Diffuse.Get888(); int index2 = (int)tvec3_5.x; if (this.LevelLines) { TColor tcolor = 0.81 * Diffuse; tcolor.Clip(); int num10 = tcolor.Get888(); for (int index4 = num7; index4 >= num8; --index4) { numArray[index2, index4] = flagArray3[num7 - index4] ? num10 : num9; } } else { for (int index4 = num7; index4 >= num8; --index4) { numArray[index2, index4] = num9; } } } ++index1; y += num2; tvec3_5 += tvec3_2; } ++index3; x1 += num1; Origin += tvec3_1; } break; case EChartLook.SurfaceOnly: double x2 = ValO1; int index5 = 0; while (index5 < num3) { bool flag = flagArray1[index5]; TVec3 tvec3_5 = Origin; double y = ValO2; int index1 = 0; while (index1 < num4) { double num6 = this.f(x2, y); double num7 = this.f(x2 + num1, y); double num8 = this.f(x2, y + num2); double num9 = this.f(x2 + num1, y + num2); double num10 = num6; double num11 = num6; if (num7 < num10) { num10 = num7; } if (num8 < num10) { num10 = num8; } if (num9 < num10) { num10 = num9; } if (num7 > num11) { num11 = num7; } if (num8 > num11) { num11 = num8; } if (num9 > num11) { num11 = num9; } int num12 = (int)tvec3_5.y; int num13 = (int)(tvec3_5.y - num10 + 1.0); int num14 = (int)(tvec3_5.y - num11); if (num13 < this.H && num13 >= 0 && (num14 < this.H && num14 >= 0)) { TColor Diffuse = this.color0(x2, y); if (this.Grid && (flag || flagArray2[index1])) { Diffuse = this.Surface.GridDiffuse; } Diffuse = this.color(x2, y, dx, dy, Diffuse); Diffuse.Clip(); int num15 = Diffuse.Get888(); int index2 = (int)tvec3_5.x; if (this.LevelLines) { TColor tcolor = 0.81 * Diffuse; tcolor.Clip(); int num16 = tcolor.Get888(); for (int index4 = num13; index4 >= num14; --index4) { if (num10 > 0.0 || numArray[index2, index4] >= 0 || numArray[index2, index4] == -1) { numArray[index2, index4] = (num12 - index4 & 4) != 0 ? num16 : num15; } } } else { for (int index4 = num13; index4 >= num14; --index4) { if (num10 > 0.0 || numArray[index2, index4] >= 0 || numArray[index2, index4] == -1) { numArray[index2, index4] = num15; } } } } ++index1; y += num2; tvec3_5 += tvec3_2; } ++index5; x2 += num1; Origin += tvec3_1; } break; } for (int index1 = 0; index1 < this.H; ++index1) { for (int index2 = 0; index2 < this.W; ++index2) { *b++ = numArray[index2, index1]; } } }
public void SetVeryBrightDay() { SetSfumatoDay(); this.Ambient *= 1.2; this.ParallelBeams[0].c *= 1.2; }
public void SetSfumatoDay() { this.Ambient = new TColor(0.55, 0.55, 0.7); this.ParallelBeams[0].c = 2.05 * new TColor(1.0, 1.0, 0.55); }
public void SetNormalDay() { SetSfumatoDay(); this.Ambient *= 1.1; this.ParallelBeams[0].c *= 1.1; }
private TColor color(double x, double y, double dx, double dy, TColor Diffuse) { TVec3 n = new TVec3(dx, 0.0, this.f(x + dx, y) - this.f(x, y)) ^ new TVec3(0.0, dy, this.f(x, y + dy) - this.f(x, y)); return this.Light.Result(new TVec3(x, y, this.f(x, y)), n, Diffuse); }
public void SetSfumatoDay() { Ambient = new TColor(0.55, 0.55, 0.7); ParallelBeams[0].C = 2.05 * new TColor(1.0, 1.0, 0.55); }
public TSource(TVec3 o, TColor c) { this.o = o; this.c = c; }
private TColor color(double x, double y, double dx, double dy, TColor Diffuse) { TVec3 n = new TVec3(dx, 0.0, this.f(x + dx, y) - this.f(x, y)) ^ new TVec3(0.0, dy, this.f(x, y + dy) - this.f(x, y)); return(this.Light.Result(new TVec3(x, y, this.f(x, y)), n, Diffuse)); }
public TSource(TVec3 o, TColor c) { O = o; C = c; }
public static TColor Clip(TColor c) { c.Clip(); return(c); }
public static TColor Clip(TColor c) { c.Clip(); return c; }