예제 #1
0
	/// <summary>
	/// Returns true if the window should show, returns false if not.
	/// If false, it will draw an editor label that says the window is unavailable
	/// </summary>
	public static bool ShouldShowWindow(bool isAvailableInPlayMode = false)
	{
		if(Application.isPlaying && !isAvailableInPlayMode)
		{
			GUILayout.Label ("This Smart Localization Window is not available in play mode", EditorStyles.boldLabel);
			if(LanguageManager.HasInstance)
			{
				if(GUILayout.Button("Go to translation window"))
				{
					TranslateLanguageWindow.ShowWindow(LanguageManager.Instance.GetCultureInfo(LanguageManager.Instance.CurrentlyLoadedCulture.languageCode), null);
				}
			}
			return false;
		}
		else if(!LocalizationWorkspace.Exists())
		{
			GUILayout.Label ("There is no localization workspace available in this project", EditorStyles.boldLabel);
			if(GUILayout.Button("Create localization workspace"))
			{
				if(LocalizationWorkspace.Create())
				{
					return true;
				}
			}

			return false;
		}
		else
		{
			return true;
		}
	}
예제 #2
0
        /// <summary> Shows the translate window window. </summary>
        public static TranslateLanguageWindow ShowWindow(SmartCultureInfo info, SmartLocalizationWindow smartLocWindow)
        {
            TranslateLanguageWindow translateLanguageWindow = (TranslateLanguageWindow)EditorWindow.GetWindow <TranslateLanguageWindow>("Translate Language", true, typeof(SmartLocalizationWindow));

            translateLanguageWindow.Initialize(info);
            return(translateLanguageWindow);
        }
 void ShowTranslateWindow(SmartCultureInfo info)
 {
     translateLanguageWindow = TranslateLanguageWindow.ShowWindow(info, this);
     translateLanguageWindow.InitializeTranslator(automaticTranslator);
     translateLanguageWindow.Show();
 }