public void IdTest() { State target = new State(); // TODO: Initialize to an appropriate value int expected = 0; // TODO: Initialize to an appropriate value int actual; target.Id = expected; actual = target.Id; Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void AddressesTest() { State target = new State(); // TODO: Initialize to an appropriate value EntityCollection<Address> expected = null; // TODO: Initialize to an appropriate value EntityCollection<Address> actual; target.Addresses = expected; actual = target.Addresses; Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
/// <summary> /// Deprecated Method for adding a new object to the States EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToStates(State state) { base.AddObject("States", state); }
/// <summary> /// Create a new State object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="name">Initial value of the Name property.</param> public static State CreateState(global::System.Int32 id, global::System.String name) { State state = new State(); state.Id = id; state.Name = name; return state; }
public void NameTest() { State target = new State(); // TODO: Initialize to an appropriate value string expected = string.Empty; // TODO: Initialize to an appropriate value string actual; target.Name = expected; actual = target.Name; Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); }
public void StateConstructorTest() { State target = new State(); Assert.Inconclusive("TODO: Implement code to verify target"); }