public NanoClient(string address, int tcpPort, int udpPort, Guid sessionId) { _transport = new NanoRdpTransport(address, tcpPort, udpPort); _transport.MessageReceived += MessageReceived; _channelManager = new Channels.ChannelManager(this); _consumers = new List <Consumer.IConsumer>(); _provider = null; ControlHandshakeDone = false; SessionId = sessionId; ConnectionId = (ushort)new Random().Next(5000); }
/// <summary> /// Initialize an instance of NanoClient /// </summary> /// <param name="address">Console IP address string</param> /// <param name="tcpPort">Nano TCP port</param> /// <param name="udpPort">Nano UDP port</param> /// <param name="configuration">GamestreamConfiguration sent via BroadcastChannel *unused atm*</param> /// <param name="sessionId">Session ID received on BroadcastChannel *unused atm*</param> public NanoClient(string address, int tcpPort, int udpPort, GamestreamConfiguration configuration, Guid sessionId) { _transport = new NanoRdpTransport(address, tcpPort, udpPort); _consumers = new List <Consumer.IConsumer>(); ProtocolInitialized = false; StreamInitialized = false; Configuration = configuration; SessionId = sessionId; ConnectionId = (ushort)new Random().Next(5000); }