public Map(Size size, int seed, List<TileType> baseTiles) { Size = size; Seed = seed; Tiles = new Dictionary<Point, Tile>(); Players = new Dictionary<Point, Player>(); TileFactory.SetMapSeed(Seed); BuildTiles(baseTiles); }
public Map(Size size, int seed) : this(size, seed, new List<TileType> { TileType.Desert, TileType.Forest, TileType.Mountain, TileType.Plain }) { }