public void Insert(int index, Vertices list) { // add them in reverse order to the list at the given index for (int i = list.Length; i >= 0; --i) { Insert(index, list[i]); } }
public PolygonCollider(Vector2 position, Vertices vertices) : base(ColliderTypes.Polygon) { _position = position; _localvertices = vertices; _transformedvertices = (Vertices)_localvertices.Clone(); SetBounds(); }
public PolygonCollider(Entity e, Vertices vertices) : base(ColliderTypes.Polygon) { _entity = e; _localvertices = vertices; _transformedvertices = (Vertices)_localvertices.Clone(); SetBounds(); }
public void Transform(Vertices value) { _transformedvertices = value; }
public Polygon(Vector2[] vertices) { _vertices = new Vertices(vertices); _transformedvertices = new Vertices(vertices); }
/// <summary> /// Constructs a new VectorPolygon object from the given points. /// </summary> /// <param name="vertices">The raw set of points.</param> public Polygon(Vertices vertices) { _vertices = vertices; _transformedvertices = (Vertices)vertices.Clone(); }
public Shape(Vertices vertices) { _vertices = vertices; }
public void AddPolygon(Vertices vertices, Color color) { for (int i = 0; i < _vertices.Length; i++) { if (i == 0) { AddVertex(vertices[vertices.Length - 1], color); } else { AddVertex(vertices[i - 1], color); } AddVertex(vertices[i], color); } }