void Network.IStreamWriter.WriteToStream(Player player, Network.ByteOutStream stream) { stream.WriteByte(HeaderBytes.ActorStateStream); stream.WriteUShort(Id); stream.WriteByte(StateStreamer.Size); StateStreamer.Pack(stream); }
public void Pack(Network.ByteOutStream stream) { Vector3 p; Quaternion r; byte angle = 0; if (Actor.Context.IsServer) { p = position; r = rotation; if (yawOnly) { angle = (byte)(yaw * 0.71111f); } } else { p = Actor.Transform.Position; r = Actor.Transform.Rotation; if (yawOnly) { angle = (byte)(Vector3.SignedAngle(Vector3.Forward, Actor.Transform.Forward, Vector3.Up) * 0.71111f); } } if (compressPosition) { stream.WriteUShort(HalfUtilities.Pack(p.X)); stream.WriteUShort(HalfUtilities.Pack(p.Y)); stream.WriteUShort(HalfUtilities.Pack(p.Z)); } else { stream.WriteVector3(p); } if (yawOnly) { stream.WriteByte(angle); } else { p = r.Axis; stream.WriteUShort(HalfUtilities.Pack(p.X)); stream.WriteUShort(HalfUtilities.Pack(p.Y)); stream.WriteUShort(HalfUtilities.Pack(p.Z)); stream.WriteByte((byte)(r.Angle * SlimMath.Single.Rad2Deg * 0.71111f)); } }
internal void PackSyncData(uint indexes, Network.ByteOutStream stream) { if (indexes == 0 || !IsActive) { return; } log.Debug("Sending data for {0}", Actor); stream.WriteByte(HeaderBytes.Synchronizable); stream.WriteActor(Actor); stream.WriteUShort((ushort)DataSize); stream.WriteUInt(indexes); for (int i = 0; i < Values.Length; ++i) { if ((indexes & ((uint)1 << i)) != 0) { Values[i].Pack(stream); } } return; }