public TargetTierData( Material mat, TargetData data ) { material = mat; targetData = data; }
public void SetTier(int tier) { thisTier = tier; Material mat = thisShootingTargetReserveAdaptor.GetMaterialForTier(tier); TargetData targetData = thisShootingTargetReserveAdaptor.GetTargetDataForTier(tier); TargetTierData tierData = new TargetTierData( mat, targetData ); SetAllTargetTier( tierData ); SetAllDestroyedTargetTier( tierData ); }
public void SetTargetData(TargetData data) { targetData = data; }
public void UpdateTargetData(TargetData data) { thisTargetData = data; thisShootingTargetAdaptor.SetTargetData(data); }