public override void SetUp() { Calculate(); AbsWaypointCurve.IConstArg arg = new AbsWaypointCurve.ConstArg( this, thisControlPoints, thisCurvePoints ); thisWaypointCurve = new GlidingTargetWaypointCurve(arg); }
public override void SetUp() { Calculate(); AbsWaypointCurve.IConstArg arg = new AbsWaypointCurve.ConstArg( this, thisControlPoints, thisCurvePoints ); thisWaypointCurve = new PCWaypointCurve(arg); thisLevelColliders = CollectLevelColliders(); thisMeshRenderers = CollectMeshRenderers(); }