static public Slice2D ExplodeInPoint(Polygon2D polygon, Vector2D point, int explosionSlices = 0) { return(LinearSlicerExtended.ExplodeInPoint(polygon, point)); }
static public Slice2D Explode(Polygon2D polygon, int explosionSlices = 0) { return(LinearSlicerExtended.Explode(polygon, explosionSlices)); }
static public Slice2D PointSlice(Polygon2D polygon, Vector2D point, float rotation) { return(LinearSlicerExtended.SliceFromPoint(polygon, point, rotation)); }