예제 #1
0
 public static Matrix4x4 CalculateOffsets(float weight, Vector3 positionExtent, Vector3 rotationExtent, Vector3 scaleExtent)
 {
     return(Matrix4x4.TRS(
                TransformEffect.CalculatePositionOffset(weight, positionExtent),
                TransformEffect.CalculateRotationOffset(weight, rotationExtent),
                Vector3.one + TransformEffect.CalculateScaleOffset(weight, scaleExtent)));
 }
예제 #2
0
 protected override void ProcessEffect(float weight)
 {
     this.PositionOffset = TransformEffect.CalculatePositionOffset(weight, this.positionExtent * this.strength);
     this.RotationOffset = TransformEffect.CalculateRotationOffset(weight, this.rotationExtent * this.strength);
     this.ScaleOffset    = TransformEffect.CalculateScaleOffset(weight, this.scaleExtent * this.strength);
 }