public static void Write() { var newSettings = Serialise.SerialiseSettings().Select(s => new Setting { Key = s.Key, Value = s.Value }); Settings.Clear(); Settings.AddRange(newSettings); var root = new GenericStructure("Sledge"); // Settings var settings = new GenericStructure("Settings"); foreach (var setting in Settings) { settings.AddProperty(setting.Key, setting.Value); } root.Children.Add(settings); // Recent Files var recents = new GenericStructure("RecentFiles"); var i = 1; foreach (var file in RecentFiles.OrderBy(x => x.Order).Select(x => x.Location).Where(File.Exists)) { recents.AddProperty(i.ToString(CultureInfo.InvariantCulture), file); i++; } root.Children.Add(recents); // Games > Fgds/Wads foreach (var game in Games) { var g = new GenericStructure("Game"); game.Write(g); root.Children.Add(g); } // Builds foreach (var build in Builds) { var b = new GenericStructure("Build"); build.Write(b); root.Children.Add(b); } // Hotkeys Hotkeys = Sledge.Settings.Hotkeys.GetHotkeys().ToList(); var hotkeys = new GenericStructure("Hotkeys"); foreach (var g in Hotkeys.GroupBy(x => x.ID)) { var count = 0; foreach (var hotkey in g) { hotkeys.AddProperty(hotkey.ID + ":" + count, hotkey.HotkeyString); count++; } } root.Children.Add(hotkeys); // Additional var additional = new GenericStructure("AdditionalSettings"); foreach (var kv in AdditionalSettings) { var child = new GenericStructure(kv.Key); child.Children.Add(kv.Value); additional.Children.Add(child); } root.Children.Add(additional); // Favourite textures var favTextures = new GenericStructure("FavouriteTextures"); favTextures.Children.Add(GenericStructure.Serialise(FavouriteTextureFolders)); root.Children.Add(favTextures); File.WriteAllText(SettingsFile, root.ToString()); }
public static void Read() { Builds.Clear(); Games.Clear(); RecentFiles.Clear(); Settings.Clear(); Hotkeys.Clear(); AdditionalSettings.Clear(); FavouriteTextureFolders.Clear(); var root = ReadSettingsFile(); if (root == null) { return; } var settings = root.Children.FirstOrDefault(x => x.Name == "Settings"); if (settings != null) { foreach (var key in settings.GetPropertyKeys()) { Settings.Add(new Setting { Key = key, Value = settings[key] }); } } var recents = root.Children.FirstOrDefault(x => x.Name == "RecentFiles"); if (recents != null) { foreach (var key in recents.GetPropertyKeys()) { int i; if (int.TryParse(key, out i)) { RecentFiles.Add(new RecentFile { Location = recents[key], Order = i }); } } } var games = root.Children.Where(x => x.Name == "Game"); foreach (var game in games) { var g = new Game(); g.Read(game); Games.Add(g); } var builds = root.Children.Where(x => x.Name == "Build"); foreach (var build in builds) { var b = new Build(); b.Read(build); Builds.Add(b); } var hotkeys = root.Children.FirstOrDefault(x => x.Name == "Hotkeys"); if (hotkeys != null) { foreach (var key in hotkeys.GetPropertyKeys()) { var spl = key.Split(':'); Hotkeys.Add(new Hotkey { ID = spl[0], HotkeyString = hotkeys[key] }); } } Serialise.DeserialiseSettings(Settings.ToDictionary(x => x.Key, x => x.Value)); Sledge.Settings.Hotkeys.SetupHotkeys(Hotkeys); var additionalSettings = root.Children.FirstOrDefault(x => x.Name == "AdditionalSettings"); if (additionalSettings != null) { foreach (var child in additionalSettings.Children) { if (child.Children.Count > 0) { AdditionalSettings.Add(child.Name, child.Children[0]); } } } var favTextures = root.Children.FirstOrDefault(x => x.Name == "FavouriteTextures"); if (favTextures != null && favTextures.Children.Any()) { try { var ft = GenericStructure.Deserialise <List <FavouriteTextureFolder> >(favTextures.Children[0]); if (ft != null) { FavouriteTextureFolders.AddRange(ft); } FixFavouriteNames(FavouriteTextureFolders); } catch { // Nope } } if (!File.Exists(SettingsFile)) { Write(); } }