public override void Read(PacketReader reader) { PatternId = reader.ReadInt(); TextureId = reader.ReadInt(); X = reader.ReadFloat(); Y = reader.ReadFloat(); }
public override void Read(PacketReader reader) { PlayerId = reader.ReadInt(); Nickname = reader.ReadString16(9); Health = reader.ReadInt(); Speed = reader.ReadFloat(); #if DEBUG Console.WriteLine(ToString()); #endif }
public override void Read(PacketReader reader) { EntityId = reader.ReadInt(); Nickname = reader.ReadString8(12); Health = reader.ReadInt(); X = reader.ReadFloat(); Y = reader.ReadFloat(); #if DEBUG Console.WriteLine(ToString()); #endif }
public override void Read(PacketReader reader) { EntityId = reader.ReadInt(); #if DEBUG Console.WriteLine(ToString()); #endif }
public override void Read(PacketReader reader) { PlayerId = reader.ReadInt(); X = reader.ReadFloat(); Y = reader.ReadFloat(); Z = reader.ReadFloat(); #if DEBUG Console.WriteLine(ToString()); #endif }
public override void Read(PacketReader reader) { EntityId = reader.ReadInt(); Position = new WorldPosition { X = reader.ReadFloat(), Y = reader.ReadFloat() }; Direction = reader.ReadFloat(); Speed = reader.ReadFloat(); #if DEBUG Console.WriteLine(ToString()); #endif }