public VehiclePrefabMapping() { _settings = Settings.Instance; _helper = Helper.Instance; _data = Data.Instance; _mapping = new PrefabMapping<ushort>(); }
public HumanPrefabMapping() { _settings = Settings.Instance; _helper = Helper.Instance; _data = Data.Instance; _mapping = new PrefabMapping<uint>(); }
public override void OnCreated(IThreading threading) { _settings = Settings.Instance; _helper = Helper.Instance; _initialized = false; _terminated = false; base.OnCreated(threading); }
public AnimalPrefabMapping() { _settings = Settings.Instance; _helper = Helper.Instance; _data = Data.Instance; _prefabs = new Dictionary<string, int>(); LoadTrackedPrefabs(); _mapping = new PrefabMapping<ushort>(); }
public override void OnCreated(IThreading threading) { _settings = Settings.Instance; _helper = Helper.Instance; _initialized = false; _terminated = false; _added = new HashSet<ushort>(); _removed = new HashSet<ushort>(); base.OnCreated(threading); }