public FreezeBallHit(long id, Point point, FreezePlayer player, int direction, int ticks) { this.ID = id; this.Point = point; this.Player = player; this.Direction = direction; this.Ticks = ticks; }
public FreezeBall(int range, FreezeBallType type, RoomItem source, FreezePlayer player) { this.Range = range; this.BallType = type; this.Source = source; this.Player = player; this.Created = TimeUtilies.GetUnixTimestamp(); }