private void PushPanel2Stack(AbstractPanel panel) { if (m_PopStack != null && m_PopStack.Count > 0) { AbstractPanel topPanel = m_PopStack.Peek(); topPanel.PanelClose(); } m_PopStack.Push(panel); }
public void ClosePanel(UIID uiID) { PanelData panelData = null; var data = UIDataTable.Get(uiID); if (data != null) { panelData = data as PanelData; } AbstractPanel panel = null; if (m_CurrentShowMap.TryGetValue(uiID, out panel)) { if (panel != null && panelData != null) { m_CurrentShowMap.Remove(uiID); m_CurrentShowList.Remove(panel); panel.PanelClose(); switch (panelData.m_PanelShowMode) { case PanelShowMode.Pop: if (m_PopStack != null && m_PopStack.Count > 0) { m_PopStack.Pop(); if (m_PopStack.Count > 0) { AbstractPanel topPanel = m_PopStack.Peek(); topPanel.PanelOpen(); } } break; case PanelShowMode.HideOther: m_UIRoot.NormalRoot.gameObject.SetActive(true); m_UIRoot.PopRoot.gameObject.SetActive(true); break; } } else { Log.I("Close Panel failed:" + uiID); } } }