public static void Parse_Figure() { // We set the Decrypted Flag here blnEncrypted = false; // We set the Unique Trio Booleans to False. BlnVehicle = false; blnTrap = false; blnCrystal = false; // We Reset WebCode here and early. frmMain.lblWebCode.Text = ""; // We can get the Figure// s ID and Variant ID without Needing Encryption/Decryption // Get Figure ID and Alter Ego/Variant Figures.GetFigureID_AlterEgo_Variant(); // Because Traps, Vehciles and Crystals are writing bytes to where the Nickname would normally show up, we Do NOT attempt to Decrypt here. // Though, Crystals may write here? if (!blnTrap && !blnCrystal && !BlnVehicle) { blnEncrypted = Enc_Fig(); } else if (blnTrap) { blnEncrypted = Enc_Trap(); } else if (BlnVehicle) { blnEncrypted = Enc_Veh(); } else if (blnCrystal) { // Not Implimented Yet. } if (blnEncrypted) { Decrypt(); } // Calculate the Checksums // Does NOT handle Traps or Crystals, yet. CRC16CCITT.Checksums(); // Determine if we are going to use Area 0 or Area 1 Figures.Area0orArea1(); frmArea.Area0_1(); // We break here if Vehicle, Crystal, Item or Trap if (BlnVehicle) { Application.DoEvents(); var frmVehicles = new frmVehicles(); frmVehicles.Show(); frmMain.Hide(); return; } else if (blnTrap) { Application.DoEvents(); var frmTraps = new frmTraps(); frmTraps.Show(); frmMain.Hide(); return; } else if (blnCrystal) { #if DEBUG Application.DoEvents(); var FrmCrystals = new frmCrystals(); FrmCrystals.Show(); frmMain.Hide(); return; #else frmMain.SaldeStatus.Text = "Crystals are not supported, yet."; return; #endif } // Get the Current Skill Path. Skills.GetSkillPath(); // Get the Current Hero Points value for Areas A and B. Show the Larger Value. Hero.GetHero(); // Get the Current Gold values for Areas A and B. Show the Larger Value. Gold.GetGold(); // Get EXP Exp.GetEXP(); // Get the Current Heroic Challenges value for Areas A and B. Show the Larger Value. Challenges.GetChallenges(); // Show us what Figure we got. // Show us the Figures ID and Variant ID // Figures.ShowID() // Mostly complete Detection Figures.FigureItOut(); // Select the Hat Hats.ReadHats(); // btnSaveAs.Enabled = True // btnWrite.Enabled = True Web_Code.Load(); // btnSaveAs.Enabled = True // btnWrite.Enabled = True System_ID.ReadSystem_ID(); }
// Write_Data write// s Data to the Figures. // Note that Traps, Vehicles and Crystals do NOT use this because they have their own Editor that is used. public static void Write_Data() { if (!BlnVehicle && !blnTrap && !blnCrystal) { // Set Data that changed. Challenges.WriteChallenges(); Exp.WriteEXP(); Gold.WriteGold(); Hero.WriteHero(); Nickname.SetNickname(); Hats.WriteHats(); if (frmMain.numLevel.Value >= 10) { Skills.WriteSkillPath(); } } if (blnTrap) { // Special Byte Data Writes var ZeroTrap = 0; // Add 13 to reach End of Block // 194 = 0C2 // 258 = 102 // 322 = 142 // 386 = 182 // 450 = 1C2 // 515 = 202 // Then we do Area 2 // +1C0 // 642 = 282 // 706 = 2C2 // 770 = 302 // 834 = 342 // 898 = 382 // 962 = 3C2 var trap_Name = new int[] { 194, 258, 322, 386, 450, 515, 642, 706, 770, 834, 898, 962 }; var trapCounter = 0; do { WholeFile[trap_Name[trapCounter] + ZeroTrap] = 0x0; if (ZeroTrap = 13) { ZeroTrap = 0; trapCounter += 1; } else { ZeroTrap += 1; } } while (trapCounter != 12); } else if (BlnVehicle) { // Special Byte Data Writes var ZeroVehicle = 0; // 192 = 0C0 // +1C0 // 640 = 280 do { WholeFile[192 + ZeroVehicle] = 0x0; ZeroVehicle += 1; } while (ZeroVehicle != 14); ZeroVehicle = 0; do { WholeFile[640 + ZeroVehicle] = 0x0; ZeroVehicle += 1; } while (ZeroVehicle != 14); } else if (blnCrystal) { // Special Byte Data Writes // Not Implimented, Yet. } // All Figures need these Functions still. // Write the System ID System_ID.WriteSystem(); // Fix Read/Write Blocks Figures.Fixing_Bytes(); // In theory, this will fix any issues with the Edited Dumps. Figures.SetArea0AndArea1(); // Fix the Checksums. CRC16CCITT.WriteCheckSums(); }