public static int GetSlot(string path, bool overwrite)
        {
            string[,] settings = FileLogic.ReadFileToSettings(path);
            bool EmptyPreset = true;

            Console.WriteLine("--- --- ---");
            for (int x = 0; x < settings.Length; x++)
            {
                try
                {
                    if (settings[x, 0] == null)
                    {
                        Console.WriteLine(@$"Preset {x + 1} : \EMPTY\");
                    }
                    else
                    {
                        Console.WriteLine($"Preset {x + 1} : {settings[x, 0]} | {settings[x, 1]}");
                        EmptyPreset = false;
                    }

                }
                catch (IndexOutOfRangeException)
                {
                    break;
                }

            }
            Console.WriteLine("--- --- ---");

            int option;
            while (true)
            {
                Console.WriteLine(" : Enter the preset number you'd like to select : ");
                Display.ShowHeader();
                option = Input.GetInt();
                if (option < 1 || option > settings.Length && EmptyPreset == false)
                {
                    Display.ShowError("Entered an invalid response, number chosen outside the presets shown");
                }
                else if (EmptyPreset == true && overwrite == false)
                {
                    Display.ShowError("There is nothing saved into that preset");
                }
                else
                {
                    break;
                }
            }
            return option;
        }
        public static double loadMinionSave(bool Write, string material)
        {

            string path;
            while(true)
            {

                if (material == null)
                {
                    Console.WriteLine(" : Enter name of material to load defaults for : ");
                    Display.ShowHeader();
                    material = Console.ReadLine();
                }
                

                path = FileLogic.MaterialToFilePath(material);

                if (FileLogic.CheckFileExistance(path) == false)
                {
                    Display.ShowError("CRITICAL ERROR - No file in exsistance to load");
                    MainLogic.SetDefaultSpeed(material);
                }
                else
                {
                    break;
                }
            }

            int option = GetSlot(path, Write);

            string[,] settings = FileLogic.ReadFileToSettings(path);
            double speedSelected = Convert.ToDouble(settings[option-1, 0]);
            return speedSelected;


        }