예제 #1
0
        private int leftLegAngles;    //左手摆动角度

        void Start()
        {
            height        = 32;
            cc            = gameObject.AddComponent <CharacterController>();
            cc.radius     = 0.4f;
            cc.height     = (height / 32f);
            cc.center     = Vector3.up * (height / 32f / 2);
            cc.stepOffset = 0.5f;

            gameObject.AddComponent <MeshRenderer>().material = Materials.ling;

            head = new ModelPart(ling, "head");
            head.setOffset(0, 16);
            head.addBoxToMesh(-4, 24, -4, 8, 8, 8, 1);
            head.createMesh();

            body = new ModelPart(ling, "body");
            body.setOffset(16, 0);
            body.addBoxToMesh(-4, 12, -2, 8, 12, 4, 1);
            body.createMesh();

            arm1 = new ModelPart(ling, "arm1");
            arm1.setOffset(40, 0);
            arm1.addBoxToMesh(4, 12, -2, 4, 12, 4, 1);
            arm1.setRotPoint(2, 22, 0);
            arm1.createMesh();

            arm2 = new ModelPart(ling, "arm2");
            arm2.setOffset(40, 0);
            arm2.addBoxToMesh(-8, 12, -2, 4, 12, 4, 1);
            arm2.setRotPoint(-4, 22, 0);
            arm2.createMesh();

            leg1 = new ModelPart(ling, "leg1");
            leg1.setOffset(0, 0);
            leg1.addBoxToMesh(0, 0, -2, 4, 12, 4, 1);
            leg1.setRotPoint(-2, 10, 0);
            leg1.createMesh();

            leg2 = new ModelPart(ling, "leg2");
            leg2.setOffset(0, 0);
            leg2.addBoxToMesh(-4, 0, -2, 4, 12, 4, 1);
            leg2.setRotPoint(-2, 10, 0);
            leg2.createMesh();

            armDirection = Vector3.right;
            legDirection = Vector3.left;
        }
예제 #2
0
        void Start()
        {
            height        = 28;
            cc            = gameObject.AddComponent <CharacterController>();
            cc.radius     = 0.4f;
            cc.height     = (height / 32f);
            cc.center     = Vector3.up * (height / 32f / 2);
            cc.stepOffset = 0.5f;


            gameObject.AddComponent <MeshRenderer>().material             = Materials.ling;
            gameObject.GetComponent <MeshRenderer>().material.mainTexture = Materials.blueJellyLingTexture;

            head = new ModelPart(ling, "head");
            head.setOffset(0, 16);
            head.addBoxToMesh(-4, 12, -4, 8, 8, 8, 1);
            head.createMesh();

            leg1 = new ModelPart(ling, "leg1");
            leg1.setOffset(0, 0);
            leg1.addBoxToMesh(0, 0, 0, 4, 12, 4, 1);
            leg1.createMesh();
        }