static public int SetVariable(IntPtr l) { try { SkillSystem.SkillInstance self = (SkillSystem.SkillInstance)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.SetVariable(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) return false; Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (null == obj) return false; if (curSectionTime < StartTime) return true; foreach (var pair in m_Params) { instance.SetVariable(pair.Key, pair.Value); } return false; }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) return false; if (curSectionTime < StartTime) { return true; } bool needSetImpact = false; if (string.IsNullOrEmpty(m_Type)) { needSetImpact = true; } else { if (m_Type == "block" && instance.Variables.ContainsKey("impact_block")) { needSetImpact = true; } } if (needSetImpact) { int impact = m_Impact; if (!m_IsExternalImpact) { impact = SkillInstance.GenInnerHitSkillId(m_Impact <= 0 ? 1 : m_Impact); } instance.SetVariable("impact", impact); } return false; }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) return false; EntityInfo obj = senderObj.GfxObj; if (null == obj) return false; if (curSectionTime < StartTime) return true; instance.SetVariable("hitEffect", SkillParamUtility.RefixResourceVariable(m_HitEffect, instance, senderObj.ConfigData.resources)); instance.SetVariable("hitEffectBone", m_HitEffectBone); instance.SetVariable("hitEffectStartTime", m_HitEffectStartTime); instance.SetVariable("hitEffectDeleteTime", m_HitEffectDeleteTime); instance.SetVariable("hitAnim", m_HitAnim); instance.SetVariable("hitAnimTime", m_HitAnimTime); instance.SetVariable("hitDelayTime", m_HitDelayTime); return false; }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return false; } if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { return false;//track只能在impact或buff里使用 } Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (null != obj) { if (curSectionTime >= StartTime) { if (!m_IsStarted) { m_IsStarted = true; Vector3 dest = obj.GetMovementStateInfo().GetPosition3D(); dest.Y += 1.5f; Vector3 pos = scene.EntityController.GetImpactSenderPosition(senderObj.ActorId, senderObj.SkillId, senderObj.Seq); object speedObj; if (instance.Variables.TryGetValue("emitSpeed", out speedObj)) { m_Speed = (float)speedObj; } else { return false; } float duration = m_Duration; if (duration > Geometry.c_FloatPrecision) { float d = duration / 1000.0f; m_Lifetime = d; m_Speed = (dest - m_StartPos).Length() / m_Lifetime; } else { m_Lifetime = 1.0f; if (m_Speed > Geometry.c_FloatPrecision) { m_Lifetime = (dest - m_StartPos).Length() / m_Speed; } } } else if (curSectionTime > StartTime + (long)(m_Lifetime * 1000)) { m_HitEffectRotation = Quaternion.Identity; if (m_NoImpact) { instance.SetVariable("hitEffectRotation", m_HitEffectRotation); } else { int impactId = scene.EntityController.GetTrackSendImpact(senderObj.ActorId, senderObj.Seq, instance.Variables); Dictionary<string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); if (args.ContainsKey("hitEffectRotation")) args["hitEffectRotation"] = m_HitEffectRotation; else args.Add("hitEffectRotation", m_HitEffectRotation); scene.EntityController.TrackSendImpact(senderObj.ActorId, senderObj.SkillId, senderObj.Seq, impactId, args); int senderId, targetId; scene.EntityController.CalcSenderAndTarget(senderObj, out senderId, out targetId); } instance.StopCurSection(); return false; } //GameFramework.LogSystem.Debug("EmitEffectTriger:{0}", m_EffectPath); return true; } else { return true; } } else { instance.StopCurSection(); return false; } }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return false; } if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { return false;//track只能在impact或buff里使用 } GameObject obj = senderObj.GfxObj; if (null != obj) { if (curSectionTime >= StartTime) { if (!m_IsStarted) { m_IsStarted = true; Vector3 dest; string trackBone = m_TrackBone.Get(instance); m_BoneTransform = Utility.FindChildRecursive(obj.transform, trackBone); if (null != m_BoneTransform) { dest = m_BoneTransform.position; } else { dest = obj.transform.position; dest.y += 1.5f; LogSystem.Warn("[skill:{0} dsl skill id:{1}] track bone {2} can't find.", senderObj.SkillId, instance.DslSkillId, trackBone); } m_StartPos = EntityController.Instance.GetImpactSenderPosition(senderObj.ActorId, senderObj.SkillId, senderObj.Seq); dest = Utility.FrontOfTarget(m_StartPos, dest, 0.1f); object speedObj; if (instance.Variables.TryGetValue("emitSpeed", out speedObj)) { m_Speed = (float)speedObj; } else { return false; } float duration = m_Duration.Get(instance); if (duration > Geometry.c_FloatPrecision) { float d = duration / 1000.0f; m_Lifetime = d; m_Speed = (dest - m_StartPos).magnitude / m_Lifetime; } else { m_Lifetime = 1.0f; if (m_Speed > Geometry.c_FloatPrecision) { m_Lifetime = (dest - m_StartPos).magnitude / m_Speed; } } long newSectionDuration = StartTime + (long)(m_Lifetime * 1000); if (instance.CurSectionDuration < newSectionDuration) { instance.SetCurSectionDuration(newSectionDuration); } Quaternion dir; object dirObj; if (instance.Variables.TryGetValue("emitDir", out dirObj)) { dir = (Quaternion)dirObj; } else { dir = Quaternion.identity; } Vector3 scale; object scaleObj; if (instance.Variables.TryGetValue("emitScale", out scaleObj)) { scale = (Vector3)scaleObj; } else { scale = Vector3.one; } Vector3 lookDir = dest - m_StartPos; Quaternion q = Quaternion.LookRotation(lookDir); m_ControlPos = m_StartPos + Vector3.Scale(q * dir * Vector3.forward, scale * lookDir.magnitude * 0.5f); string effectPath = SkillParamUtility.RefixResourceVariable("emitEffect", instance, senderObj.ConfigData.resources); m_Effect = ResourceSystem.Instance.NewObject(effectPath, m_Lifetime) as GameObject; if (null != m_Effect) { senderObj.TrackEffectObj = m_Effect; TriggerUtil.SetObjVisible(m_Effect, true); m_Effect.SetActive(false); m_Effect.transform.position = m_StartPos; m_Effect.transform.localRotation = q; m_Effect.SetActive(true); } else { if (string.IsNullOrEmpty(effectPath)) { LogSystem.Warn("[skill:{0} dsl skill id:{1}] track effect is empty.", senderObj.SkillId, instance.DslSkillId); } else { LogSystem.Warn("[skill:{0} dsl skill id:{1}] track effect {2} can't find.", senderObj.SkillId, instance.DslSkillId, effectPath); } } } else if (null != m_Effect) { if (!m_NotMove && !m_IsHit) { Vector3 dest; if (null != m_BoneTransform) { dest = m_BoneTransform.position; } else { dest = obj.transform.position; dest.y += 1.5f; } dest = Utility.FrontOfTarget(m_StartPos, dest, 0.1f); //m_Effect.transform.position = Vector3.MoveTowards(m_Effect.transform.position, dest, m_RealSpeed * Time.deltaTime); m_Effect.transform.position = Utility.GetBezierPoint(m_StartPos, m_ControlPos, dest, (curSectionTime - StartTime) / 1000.0f / m_Lifetime); if ((dest - m_Effect.transform.position).sqrMagnitude <= 0.01f) { m_HitEffectRotation = Quaternion.LookRotation(m_StartPos - dest); if (m_NoImpact) { instance.SetVariable("hitEffectRotation", m_HitEffectRotation); } else { int impactId = EntityController.Instance.GetTrackSendImpact(senderObj.ActorId, senderObj.Seq, instance.Variables); Dictionary<string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); if (args.ContainsKey("hitEffectRotation")) args["hitEffectRotation"] = m_HitEffectRotation; else args.Add("hitEffectRotation", m_HitEffectRotation); EntityController.Instance.TrackSendImpact(senderObj.ActorId, senderObj.SkillId, senderObj.Seq, impactId, args); int senderId, targetId; EntityController.Instance.CalcSenderAndTarget(senderObj, out senderId, out targetId); } m_IsHit = true; } } if (curSectionTime > StartTime + m_Lifetime * 1000) { m_Effect.SetActive(false); ResourceSystem.Instance.RecycleObject(m_Effect); m_Effect = null; instance.StopCurSection(); return false; } } else { return false; } //GameFramework.LogSystem.Debug("EmitEffectTriger:{0}", m_EffectPath); return true; } else { return true; } } else { instance.StopCurSection(); return false; } }